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Games|People|Company
Legacy of Dragonholt
Dune: Chronicles of the Imperium
The Fantasy Trip: Legacy Edition
Ironsworn
Lankhmar: Savage Tales of the Thieves Guild
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Starfinder Core Rulebook
Curse of Strahd
The Death Knight's Squire: A 5E Solo Gamebook
Philohuman BBQ
Bree and the Barrow-Downs
Warhammer Fantasy Roleplay Core Set
Corporia
The MEGA Role-Playing System Game Screen
Pathfinder Playtest: Rulebook
Writing with Style: An Editor's Advice for RPG Writers
In The Labyrinth
Advanced Melee
It Came from the Late, Late, Late Show (with Adventures)
Melee
Mythic Game Master Emulator
Middle-earth Role Playing (1st Edition, Revised)
Book 1: The War-Torn Kingdom
Dungeon Crawl Classics Role Playing Game
The Quiet Year
Princes of the Apocalypse
Beyonder
Storm King's Thunder
Volo's Guide to Monsters
Down Darker Trails
Kids on Bikes
Waterdeep: Dungeon of the Mad Mage
Book 01: The Warlock of Firetop Mountain
Book 21: Trial of Champions
Dungeons & Dragons Basic Set (Second Edition)
Book 02: Fire on the Water
Lex Arcana
Alone Against the Wendigo
Shadows of Yog-Sothoth (1st Edition)
On Her Majesty's Secret Service
Hot War
Death Test 2
Wu Xing: The Ninja Crusade
Microscope
The One Ring: Adventures over the Edge of the Wild
DCC #066.5: Doom of the Savage Kings
DCC #067: Sailors on the Starless Sea
One Shot
Torchbearer
Star Wars: Age of Rebellion Beginner Game
Description Edit | History

Born in Lake Geneva, Wisconsin, Williams was informally acquainted with many of the people who developed and influenced the original Dungeons & Dragons game, going to school with Gary Gygax's son Ernie and participating in a gaming group that Gary used to playtest some of the AD&D rules.

Williams started out working as a part-time clerk in TSR's Dungeon Hobby Shop in 1976. Williams first worked for TSR in an administrative capacity, working as a cashier, in shipping, and doing various office tasks. Williams directed the Gen Con game fair from 1980-1983.

Williams was laid off after a time but continued to work for TSR in a freelance role, performing odd jobs; it was in this circumstance in 1987 that he came to write "Sage Advice" in the pages of Dragon - Williams recalls that Dragon editor Roger E. Moore simply couldn't find anyone else willing to regularly write the column. Williams held the position until 2004.In 1989, Williams joined the RPGA staff for a few years before becoming a roleplaying game designer for TSR. From 1990 to 1992 he was also Associate Editor of Polyhedron magazine.

When TSR was purchased by Wizards of the Coast, he moved from Wisconsin to Washington. Williams was promoted to Senior Designer, and worked on the 3rd Edition design team. Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition Players Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions. Williams also worked on the new edition of the Forgotten Realms campaign setting.

Although he was released from Wizards of the Coast in 2002 and has since moved back to Wisconsin, he continued to produce D&D and d20 material on a freelance basis up until 2005. His publications from this time include "Cry Havoc!" published by Monte Cook's Malhavoc Press and Races of the Wild from Wizards of the Coast. He has appeared as the author of the "Ask The Kobold" column for Kobold Quarterly.

He is married to fellow game designer Penny Williams.

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