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Name
Andy Wintrip
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From website:

I'm a guy who grew up with his head in the clouds- and I think that may have affected my grades at school somewhat. I never cared much for the likes of maths and geography, it was always art that I loved. Where every one else would go and play football I'd be happier with my sketchbooks and pencils.

When I'm not drawing or flicking through concept art books (personal favourites at the moment are American McGee's Alice: Madness returns, Joe Mad's Darksiders and The Art of Mass Effect), I enjoy a good gaming session. Over the years however, I've stopped simply playing games but I began to really examine them- asking myself 'What is it about this that makes it look so cool?' or 'that tree bark looks real- how'd they manage that?'- to my girlfriend I must've sounded like a nutter but I became quite engrossed in this stuff.

I have a degree in Illustration and I have worked freelance for a few years but have since decided that game art was the job for me. I enroled at De Montfort University and managed 2 years there until sadly I ran into financial problems. During that time however I learned a lot about 3D Studio Max, making game assets, working with texture budgets/triangle counts/ UV maps/rigging etc.

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