As I start to write this section, I've been raytracing scenes and images for nearly twenty years (as of September 2012). I can remember quite clearly how I got started; I had been writing picture demos on the now defunct Atari ST for a while and I wanted a way to create some new images that I could add to the demos. On a previous issue of ST Format magazine, there was a copy of QRT (Quick RayTracer) so I set it up on a couple of blank floppies and rendered the example images. Very nice I thought... but I wanted to do more. The next issue of ST Format provided the answer - a copy of POV-Ray for the ST along with a competition for the best images and a prize. This provided sufficient inspiration for me to learn the POV 1.0 language and start 'tracing. I was 'tracing against the deadline and finally finished the last render at 3am. Despite the obvious error, I sent the entry in and though it didn't win, my image was still published in ST Format.
Over the following years I've won another competition in Atari World magazine, came highly ranked in some of the early IRTC competitions (top 12%) and created artwork for two audio CD's which have been published. My main focus these days is a little bit less on the surreal side of scenes and more on the spacecraft modeling (around the TTA background that can be found in other areas of the website) and enhancing fractal scenes with a mixture of effects using POV-Ray and Photoshop.