My name is Paul, a male artist and illustrator of some thirty-odd years of age. More than that, I am an imaginer. Invariably throughout each day I walk this earth, my mind forms imagery, thoughts and ideas, which I turn into images. And, more often now, I turn the thoughts and ideas of others into imagery that, I hope, most represents a visual impression of that idea.
Blessed with the ability to pick up a crayon and scribble stuff from about the age of two or three, I remember winning my first ‘commercial’ art prize at local library at the age of eight. (It was an A4-sized clean-wipe board, my very first low-tech tablet.)
At school I enjoyed art immensely, as you would imagine, but ultimately failed to obtain a passing grade (I didn’t enjoy homework), received two invitations to art university (despite being told fantasy art was unwelcome there) which I subsequently turned down in favour of working at McDonalds. Maybe not the smartest decision ever…
Among all manner of private commissions, I have worked freelance for companies such as Manga Video Distribution (on their club magazine), and Wizards of the Coast (famous artist Wayne Reynolds doesn’t know it, but once upon a time, we worked for the same agent).
Primarily, my love is for all things sci-fi, fantasy and comic book illustration, as well as being a fan of free expression and erotica, both literary and visual.
There are many artists out there who inspire me, far too many to mention one one page, but here is a brief list: Hewlett & Martin, Frazetta, Bisley, Reynolds, Manara, Serpieri, Shirow, Sorayama, DireLilith, InCase, Dmitry, Royo and Lockwood.
I also like online games, movies (I can identify many movies simply by hearing the first bar of their theme music). I play Warhammer, enjoy other nerdy persuits, such as roleplaying games. I have a crazy fascination with Tank Girl and Xena. And for my fitness fix, I'm also an avid CrossFitter.
Currently my strongest desire is to turn a lifetime of mostly self-taught skills and experience into am illustration career within the gaming, comic or film sectors. With a jack-of-all-trades skill set, and a can-do attitude, getting that shot is just a matter of perseverence and making the right contacts!
My philosophy on art:
In some ways, I believe that who I am is not as important as the imagery I offer. Just like I do not thing it is important to describe the meaning of a piece, or explain what it ‘means’. Art needs no definition or explanation. For the artist, the greatest pleasure is drawn from the reaction of the viewer, when, whose senses, imagination and impression are affected, altered and inspired.