Scott Muldoon is a game designer and Japanese-English translator living in Astoria, New York.
Scott has been designing games since he was five, and possibly earlier, but Tenka was his first published design (Northwest Passage being rejected all-round). Scott's design aesthetic is to bake in emergent narrative using mechanics that cleave to the processes being modeled; also, throwing loads of dice and blowing stuff up. He expects to die in the first reel of his zombie apocalypse movie, providing the emotional impetus for his wife Amy to make it to the chopper. He will be survived by his adorable son Miles and his somewhat reduced but still rather ponderous game collection.
• Cataclysm: A Second World War (2018) A game of grand strategy in the 1930s and 40s, designed with William Terdoslavich, published by GMT Games.
• Bitskrieg (2017) A game of tiny tank battles, designed with Miles Muldoon, published by Hollandspiele.
• Gettysburg, A game of grand tactics modeling the American Civil War battle, playable in 90 minutes, to be published by Multi-Man Publishing.
Other projects in various stages of incompleteness are:
• a two-player, two-hour game on eight centuries of Chinese history
• a fast-playing card-activated tank combat game, with a remarkable resemblance to Shmorld of Shmanks.
• an adaptation and simplification of Mage Knight set in the world of The Legend of Zelda: Breath of the Wild
• something something Mobile Suit Gundam something.
• a card-driven COIN-based upgrade of the old SPI title Freedom In The Galaxy
• a CDG adaptation of TSR's Divine Right
• a rating-based detailed simulation of American football
• a fast-playing grand strategy game on the Italian Wars of the 15th and 16th century
• a block-game operational treatment of Napoleonic-style warfare
In 2009, Scott changed his last name from DiBerardino to Muldoon in honor of his marriage.