My first published design is a 2-player, card-driven, strategic block wargame on the English Civil War called This War Without an Enemy (Nuts! Publishing). I am currently co-developing Pursuit of Victory (PHALANX), a 2-player grand strategic wargame on the Napoleonic Wars, and co-developing Beaches of Normandy '44 (Nuts! Publishing), a 2-player operational wargame on the Normandy landings in 1944. Do you detect a theme here?
My next solo design is likely to be a 2-player deck-building game called The Anarchy (Nuts! Publishing) on the political and military struggle between the Empress Matilda and King Stephen. Breaking with my tradition, it won't be a wargame.