First of all, Deadlands Classic and Deadlands Reloaded (which uses the Savage Worlds system) are set in the Weird West, an alternate history where mysterious beings called the Reckoners have given life to monsters and magic, causing history to divert from July 4th, 1863 forward. The South has won its independence, California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called “ghost rock” has spawned as much war and strife as it has “steampunk” devices.
Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, brave warriors, mad scientists, and more who battle against evil and attempt to prevent the “Reckoning.”
Next up is Deadlands Noir, which drags the timeline kicking and screaming into the 20th century. The core book explores the featured campaign setting of New Orleans in the 1930s while the Deadlands Noir Companion covers Shan Fan at the tail end of the Thirties, Chicago in the Roaring Twenties, Lost Angels in the glitzy Forties, and the City of Gloom in the Fifties. Deadlands Noir focuses on mystery, investigation, action, and horror.
Deadlands: Hell on Earth Classic and Hell on Earth: Reloaded explores a possible future to Deadlands where the heroes actually lost! The world has been turned into a post-apocalyptic wasteland and the Reckoners walk upon it in the flesh. Desperate Gunfighters prowl the irradiated High Plains alongside Doomsayers, Ravenites, and Toxic Shamans.
Deadlands Lost Colony, the “final” chapter in the Deadlands saga, takes place on the distant planet of Banshee. Thirteen years before Hell on Earth, the “mad” Doctor Darius Hellstromme invented a “tunnel” through space and discovered a wondrous and inhabitable planet called “Banshee.” Colonists flocked to the resource-rich world and slowly came into conflict with the native “anouks.”
Then the apocalypse called “Hell on Earth” came. The colonists were trapped with the angry natives. Worse, the anouks awakened an ancient evil to drive these invaders from their homeworld. Cut off and alone, the Colonial Rangers must attempt to bring peace to Banshee—and deal with the most unexpected visitors of all—the Reckoners.