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Publisher's blurb:
Eclipse Phase is the game of transhuman survival. Technology puts the tools to defeat death, emancipate from need, and reshape bodies and minds in the hands of everyone, but it also provides the means for oppression and mass destruction. After losing Earth in a war with AIs, transhumanity disperses throughout the solar system and beyond, struggling to survive. In a typical Eclipse Phase game, characters belong to Firewall, a secret, cross-faction organization that protects transhumanity from extinction threats. Alternate campaigns involve traversing the mysterious Pandora gates to explore extrasolar worlds or navigating the treacherous terrain of high-tech criminal cartels.
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Mechanic:
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Percentile)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice (Specialized)
Dice (Various)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
LARP (Live-Action-Role-Playing)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Physical Object
Play-by-Mail (PBM)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Pg. 1
Rank
27
Num Ratings
113
Average Rating
7.82
Num Owned
190
Prev. Owned
7
For Trade
0
Want in Trade
6
Wishlist
27
Comments
22
Rank
0
Num Ratings
1
Average Rating
10.00
Num Owned
3
Prev. Owned
0
For Trade
0
Want in Trade
0
Wishlist
1
Comments
0
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