Bleed is experienced by a player when her thoughts and feelings are influenced by those of her character, or vice versa.
With increasing bleed, the border between player and character becomes more and more transparent.
/ Vi åker jeep
(game design collective)
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Pixel crush doesn’t even begin to explain it: Bleed your heart out in Dragon Age: Origins.
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Loving the game: Emotions are not a game, not even in games.
Not your dad’s dungeon: These dungeon maps were not drawn on graph paper.
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Bumping into walls: Performance art is missing something.
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The god in the game: D&D to BDSM, from dungeon to dungeon.