From the contents page:
The publishing date of this issue is
March 1993. The MegaTraveller Journal is published approximately bi-annually by Digest Group Publications and is devoted exclusively to Traveller and MegaTraveller.
Cover Artist: William H. Keith, Jr.
DGP ceases publishing Traveller products, AI update, this issue.
Lords of Thunder: A Grand Campaign
A set of MegaTraveller adventures with extensive source material on Gateway sector.
Lords of Thunder: Non-Player Characters
Extensive NPC profiles of all major personalities in the campaign.
A detailed description of the artificial world of Gateway Prime in Gateway sector. History, description, and major
System Profile: Gateway
A description of a Traveller star system and primary world.
Lords of Thunder: Governments of Gateway
Overview and history of Gateway sector. Early powers. Descriptions of all major multisystem governments.
Gateway Sector Map
A one page map of a Traveller sector including Xboat routes.
Gateway Sector UWP Listing
Universal World Profiles for all systems circa 1123.
Gateway Sector: Library Data
Information on a Traveller sector.
Lords of Thunder: Castran Marauders
A major pirate organization in Gateway sector. History, strength, bases, opposition forces and operations. The
Lords of Thunder: Force Bravo
A guerilla military force in Gateway sector. Description and campaign information.
Lords of Thunder: Races of the Sector: The K'Kree
A Traveller major alien race. Physiology, psychology, pre-history, history, social organization, clan hierarchy,
A glossary of K\'Kree language terms.
Lords of Thunder: Races of the Sector: The G'naak
A Traveller minor alien race. Origin theories and relationship to the K\'Kree.
The Far Trader
Description and deck plans for a Traveller starship design.
This was the last product produced by Digest Group Publications.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Want in Trade
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