This month's installment of Pyramid, the PDF magazine for roleplayers, is entitled "Magic on the Battlefield." It's 40 pages dedicated to warfare and wizardry, and includes:
GURPS Line Editor Sean Punch's description of a group of martial mages, using both GURPS Thaumatology: Magical Styles and GURPS Mass Combat!
Rules for armor that expand on the ideas in GURPS Power-Ups 1: Imbuements, applying them to defense!
How the GURPS Magic system would affect navies and seafaring warfare.
An NPC group that takes battlefield scavenging to its logical (and gruesome) extreme.
Ready-to-print Battle Strategy cards that make GURPS Mass Combat more fast and furious!
Two essays on what the intersection of magic and the battlefield would really mean.
In addition, Pyramid continues to supply the bits that make a magazine fun, including odds and ends, Murphy's Rules with Greg Hyland, reviews and recommendations that fit the theme, and a "Last Word," where we ask an industry luminary to pick a word or phrase related to the issue's theme. This month, Jeff Vogel, creator of the Geneforge computer games, gives the last word on battlefield magic.