As most of you reading this broadsheet are probably aware, the Gumshoe game system is really little more than a framework within which to play roleplaying games that focus on investigation and acquisition of clues. Robin and Ken (with more than a little help from others I’m sure) have created a mechanically light game that is easily expanded and developed with little affect on the core system. There is a certain appeal to this approach, and it is one that makes creating additional material extremely easy (and enjoyable).
In fact, the first article in this issue, False Prophets: Gumshoe: Beyond the Hype, examines the topic of what the Gumshoe system truly achieves and how better to translate this to players and Game Masters alike.
To follow this up we present Medic! an article taking another look at the First Aid rules in Gumshoe.