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Information
Primary Name
Daedalus (Vol 2, Issue 1 - Winter 2004)
Alternate Names
Publication Date
2004-02-02
Issue Index
201
Periodical
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Description Edit | History

subtitle:
Starry frontiers
Daedalus examines science fiction in role-playing games

Table of Contents:

Letters to the Editor

Lacuna Part I. The Creation of the Mystery and the Girl from Blue City
Designer Jared Sorensen unveils his latest creation, a dream of a game.

Inside
A cyberpunk supplement for Sorcerer, virtualdemons and viruses, oh my! By Clinton R. Nixon.

Fourth Millennium preview
Grok a thorough preview for this anticipated science fiction setting. By James Maliszewski and Kevin Brennan.

Dark Drive
Traverse another dimension in this work-in-progress space opera. By John Wick

Robots & Rapiers Q&A
Get inside a robot’s head in this Q&A with Robots & Rapiers designer Ralph Mazza.

Cyberpunk gangbusters
Old time gangsters meets a dark future in this setting preview of Midway City. By Eddy Webb and Jesse Noller.

Causality and Choice: Getting rid of the {TECH}
A useful look at causality in actual play. By Neel Krishnaswami.

Ten Big Gimmes
Ten great ideas for science-fiction gaming. By Emily Dresner-Thornber

Uncertainty and exclusivity
New twists from the same old games. By T.S. Luikart

Battling stereotype
Role-playing hobbyists face challenging social issues. By Lynndi Lockenour.

In the spirit of radio
Role-playing games can learn to survive other media, just as radio did. By M.J. Young.

A universe of generic games
A frank look at the nature of games’ settings and systems. By Jason L Blair.

Articles Relationship: Articles
Pg. 1
Pg. 3
Out of character
Reader/Fan Mail

Letters to the editor

Edit
Pg. 4
Pointing toward science fiction in role-playing games
Editorial

Regular editorial

Edit
Pg. 5
Lacuna Part I. The Creation of the Mystery and the Girl from Blue City
Game

Designer Jared Sorensen unveils his latest creation, a dream of a game.

Edit
Pg. 21
Inside
Game

A cyberpunk supplement for Sorcerer, virtualdemons and viruses, oh my!

Edit
Pg. 32
Fourth Millennium preview
Article

Grok a thorough preview for this anticipated science fiction setting.

Edit
Pg. 64
Sneak Peek! - Dark Drive.
Game

Traverse another dimension in this work-in-progress space opera.

Edit
Pg. 73
sneak Peek! - Robots & Rapiers Q&A
Interview

Get inside a robot’s head in this Q&A with Robots & Rapiers designer Ralph Mazza.

Edit
Pg. 79
Cyberpunk gangbusters
Article

Old time gangsters meets a dark future in this setting preview of Midway City.

Edit
Pg. 86
Causality and Choice: Getting rid of the {TECH}
Article

A useful look at causality in actual play.

Edit
Pg. 91
Ten Big Gimmes
Article

Ten great ideas for science-fiction gaming.

Edit
Pg. 94
Uncertainty and exclusivity
Article

New twists from the same old games.

Edit
Pg. 0
Battling stereotype
Article

Role-playing hobbyists face challenging social issues.

Edit
Pg. 100
In the spirit of radio
Article

Role-playing games can learn to survive other media, just as radio did.

Edit
Pg. 104
A universe of generic games
Article

A frank look at the nature of games’ settings and systems.

Edit
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