Rolemaster Companion I, ramblings on Rolemaster.
The first in an occasional series of articles for putting a measure of historical realism into gaming. With some
A short Ready to Run adventure for HARP.
Matching the new armor rules from Combat Companion to the treasure rules of Creatures and Treasures.
New training packages and a new legal skill.
This is the tenth in a series of articles consisting of notes on each of the spell lists in the RMSS version of