In this issue: Opening Fire, NOVA Works, The World "Out There," 10 O'clock News, Convention Calendar, Movie Releases, Return Fire, Duelling Ideas, Duel Slang, On the Road, Combat Rock, The Showroom, Cheryl and Doc: Part 2, Cube Logs, The Weasel Speaks Out, & Closing Fire.
It\'s hard to believe NOVA has been around for eight years... We would like to extend our network to other
The World "Out There"
Believe it or not, Elvis has been spotted in our fair city (He has stopped several robberies and other crimes)...
10 O'clock News
Important dates & events in the NOVA campaign.
Cons NOVA plans to attend.
Recently Martin, a subscriber from Miami, brought up the point of NOVA being the “unofficial”
For years we\'ve kicked around new things for Car Wars. Well, here\'s a few...
Slang from the world of autoduelling.
On the Road
The ASP War and Terrorism.
Cheryl and Doc, Part 2
Time and Again... This issue we look at time travel, Car Wars, movies and books.
The Weasel Speaks Out
Contrary to current rumors, I, Tim “The Weasel” Jacques, am not terminally ill!
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Want in Trade
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