In this issue: Opening Fire, NOVA Works, The World "Out There," Movie Release, Convention Calendar, The 10 O'clock News, Nuts & Bolts, Quotes, Cube Logs, In the Arena: The Road Trip to Tacticon, The Showroom, NOVA Projects, Supertrucks, Department of Obvious Commercial Plugs, & Closing Fire.
To clear things up, this will be our normal winter issue. The special issue in which we were to cover the 2048
The weapon wizards at NOVA have chosen this opportunity to present their latest creations. Some are harmless.
The World "Out There"
Currently, the location of the next World Championships is up in the air. So, too is the choice of the duelmaster.
Events NOVA plans on attending
10 O'clock News
Important dates & events in the NOVA campaign
Nuts & Bolts
Racing: Drafting, Size Does Matter, Crosswinds, & Carbon-Aluminum Frames and Ram Plates.
Godzilla Animated Series reviewed
In the Arena
The Road Trip to Tacticon
Currently, We at NOVA are beginning preliminary work on several long-range projects...
Supertrucks are among the largest and most powerful land vehicles ever built. They were a common sight at some
Department of Obvious Commercial Plugs
Last but not least, we would like to say a few words about the Car Wars Internet Newsletter, an on-line
At long last, we reach the end of another chapter of our never-ending story. What a relief it is to have finally
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Want in Trade
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