In this issue: The Gunnery Chair, AADA News, AADA Road Atlas and Survival Guide, Arena Watch, The Cracked Windshield, The Daemon Mechanic, The Firing Range, Fifty Years Ago Today, Formula De News, High Velocity Duelling, Newswatch, North American News Service, CWIN Vehicle Design Competition, Virtual Autoduel Review, Web Site Watch, CWIN Classifieds, & Special Notice.
Original date of posting, and date of update.
THE GUNNERY CHAIR
Covers what will be found in the issue, the authors and subscription data, covers ruling information on articles,
Tournament and championship information, along with web links.
AADA ROAD ATLAS AND SURVIVAL GUIDE (AADA RASG)
Web links for how to information concerning writing articles for the Road Atlas and Survival guide, and links to
Web link and contact information to a medieval/fantasy autoduel.
THE CRACKED WINDSHIELD
A humorous look into the world of Car Wars, contact information and a web link.
THE DAEMON MECHANIC
Covers restrictions on wheelguards and wheelhubs as well as the pros and cons of laminate armor.
THE FIRING RANGE
Helicopter and airplane risks and benefits. Rules concerning laser links. Proposed errata for laser guidance
FIFTY YEARS AGO TODAY
Covers real world news that Car Wars enthusiasts may find interesting.
FORMULA DE NEWS
Information about a French tournament and the closing of a gaming league.
HIGH VELOCITY DUELING (HVD)
Covers High Velocity Dueling 8 release, a HVD Car Wars supplement, and a weblink to a useful site for PBEM
Information about writing articles for a Car Wars Timeline.
NORTH AMERICAN NEWS SERVICE (NANS)
Provides information about gaming groups, web links for enthusiasts, a list of available Car Wars products that
CWIN VEHICLE DESIGN COMPETITION
Offroad firefighting tricycle design contest information.
VIRTUAL AUTODUEL REVIEW (VADR)
Covers the video game Streets of Sim City.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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