In this issue: THE GUNNERY CHAIR, BLASTS FROM THE PAST, THE CRACKED WINDSHIELD, DUELING DISCOVERIES, 50 YEARS AGO TODAY, THE FIRING RANGE, GURPS DARKFUTURETECH, NANS TICKER, ROGUE MATTER, THE SHOWROOM, TALEPIPES, VIRTUAL AUTODUEL REVIEW, & WADA NEWS.
THE GUNNERY CHAIR
An overview of what will be covered in the newsletter, and a request to join gaming registries along with weblinks
BLASTS FROM THE PAST
A weblink and some text covering the video game Vigilante 8 Second Offense, and a weblink to a Car Wars ad
THE CRACKED WINDSHIELD
Weblink to an article which covers Furious George and the Cross-Country Crime Spree, and an article entitled Man
Web link to Craig Lloyd\'s homepage covers in-house rules for three of my favourite systems, White Wolf --
50 YEARS AGO TODAY
Weblinks to a number of real world news articles. Includes some text.
THE FIRING RANGE
Weblinks to articles entitled: Business Links From Daytona and Funtopia: Back From Hell Review and a brief text
A discussion covering the 45MM Rocket Launcher in GURPS and weblinks to articles entitled: Light and Darkness and
Weblink to a Mad Max Movies FAQ, and brief text introduction. Also includes weblinks to Toymania and another site
Weblinks to a number of Car Wars related web-sites. Also includes text from readers discussing various auto combat
Weblinks covering the development of the game Rogue Matter.
Weblink to an article entitled Necromancer Motors.
Two weblinks to sites devoted to Road Warrior fan fiction.
VIRTUAL AUTODUEL REVIEW
Articles and weblinks to video game, film and television. Covers Overdrive, Mad Max and Death Race 3000.
Weblinks and text updates for championships, ratings and tournaments for a number of gaming groups: WADA, AAIE,
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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