Nights of the Desert computer game. Printed with the permission of Strategic Simulations, Inc.
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-from the contents page
Game News/Late News
News items related to war games, board games, role playing, Sci-Fi and related topics.
Comic on the \"fast-paced\" hobby of miniature wargaming.
Letters from readers regarding: strategy for South Mountain, critical review of Heroes Unlimited, timely news, and
Dates, locations, and addresses for RPG/Wargame conventions held from July to Sep. 1985.
At Your Store
Listing of new games and products due to be available in stores in July 1985, many of which were released at
A Lot of Fun Still to be Had
An interview with
Dave Arneson, co-creator of Dungeons & Dragons.
War Game Reviews
Night of the Panzers: West of Kharkov, 21 August 1943
A war game scenario for miniatures or
Squad Leader that takes place at night, amid the flares.
Recent releases from GHQ.
A Confederate Dilemma Turned to Union Setback
Don\'t overlook Seminars and Demonstrations at the Convention.
Adult Game Reviews
Third in the series, Making and Marketing Your Game.
What if Cinderella was a werewolf?
A look at Golden Heroes: The Role-Playing Game of Superheroes; Signal GK - Adventure 13 for Traveller; Margin of
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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