From the publisher's website:
Savage Insider Issue 4: Shaking Things Up is an issue all about keeping your tabletop role-playing games interesting. Game Masters have the difficult job of keeping their games interesting for the players to prevent boredom, so Savage Insider presents content and tips to help you along the way.
Shaking Things Up is a cross-genre issue with content that covers an array of genres or can be used universally. Much of this content can be utilized in a variety of ways providing maximum value to the GM who has the difficult job of keeping their player’s excited.
Letters From the Editors
A look back at the first year of \'\'Savage Insider\'\'.
Shaken, Stirred, or Thoroughly Twisted
Advice on running character-based games.
Doctor Roderick Paterna
A character study of (and item list for) Roderick Paterna who was born in Atlanta, Georgia in 1890 to an
Crypt of the Crystal Lich - Mind Games
A Cause to Die For
Set in the brand new world of Tunse’al, a tribal RPG setting by Obatron Productions, \"A Cause to Die
Streets of Bedlam
\'\'STREETS OF BEDLAM\'\' is an ultraviolent neonoir crime setting full of broken laws, broken hearts, and broken
Beasts & Barbarians
A review of \'\'Beasts & Barbarians, Golden Edition\'\' by GRAmel.
One Sandal and the Son of Odin
Advice for mixing pantheons in \'\'Olympian Breed\'\'.
Echoes of Rome - Boston Brewing
This sword looks like any other decorative, yet deadly sword. But it’s not. When it works as planned, the
Savage Worlds – Worlds Shaken While You Wait
A personal history of gaming and Savage Worlds.
Datafile 5.07.3, Subject: Mimeo
Really connecting with your PC.
\'\'\'Art\'\'\': Alejandro Aragón
\'\'\'Letters\'\'\': Jacob Bascle
\'\'\'Edits\'\'\': Ron Marz
Convention Calendar April - July
A list of conventions for April - July, 2012.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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