Interactive Fantasy, the critically acclaimed magazine of game design and theory, will ship its long-awaited fourth issue on 17th November.
Interactive Fantasy (IF) is the world's only magazine devoted to the subject of creating and analysing RPGs. Issue 4 focuses on how technology will affect role-playing, with articles on virtual reality, interactive television, and the new generation of computer MUSHes.
The magazine also has in-depth design notes on cutting-edge game EVERWAY by its creator, Jonathan Tweet. There are also articles on the different styles of "Horror" role-playing, why more women don't play RPGs, role-play and ethics, and more. Plus almost forty pages of reviews, and lively letter-column debate.
With a new, brighter design, and a stunning cover by comics-goddess Mary Fleener, Interactive Fantasy #4 is our strongest
Interactive Fantasy is presented as a 160-page book, retailing for $7.95. It's available from all good game distributors and retailers around the world, or direct from the publisher.
•Storycrafting - by John Tode
•Virtual Reality - by Key Dekker & Michael Tovey
•Cyber-Perfomances - By Kurt Lancaster
•Literary Role-playing in Cyberspace - by Phil Goetz
•Interactive Television - by Nathan Cubitt
•Walk a Mile in Someone Else's Shoes - by Mark S Holsworth
•The Circle stands unbroken - by Martin Oliver
•Horror: Motifs and Actualities - by Phil Masters
•Role-Playing Defined - by Mark Frien
•How you play the Game - by Ben Chessell
•Everway: Designer's Notes by Jonathon Tweet
•Self-Censorship - by Lee Gold
•The Design and Use of Characters - by Frank Carver
Aria: worlds; Aria Roleplay; Masterbook; Rifts supplements; Mystic Chine; Thoan; Fantasy Earth; West Point Academy
Obituary Nigel D Findley