From the publisher's site:
From Gear to Eternity!
Tomorrow is sooner than you think; it's time to augment your reality! This month's Pyramid -- the PDF magazine for roleplayers -- turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes:
•"Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might prove to be an uncontrollable, star-destroying super-weapon. This systemless article presents information on the device, its secrets, and place in the campaign.
•"Blaster and Laser Design," this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. Make your own GURPS Ultra-Tech-style weapons with just a pencil, paper, and perhaps some light-focusing harmonic crystals.
•"Thinking Machines," a set of variant rules that add more details, choices, and possibilities to computers in GURPS. It's the greatest optional computer upgrade since lowercase letters!
•"More Ultra-Tech Guns and Heavy Weapons," an assortment of more than two dozen additional futuristic weapons to beef up your GURPS Ultra-Tech arsenal.
•"Mr. Fixit," an expansion of the GURPS Basic Set rules for impromptu repairs. Written by Matt Riggsby (author of GURPS Fantasy-Tech 1: The Edge of Reality), these rules will have you scrounging for duct tape and pulling out your pen knife -- in triumph!
•"Future Home Tech," a collection of additional GURPS Ultra-Tech devices useful around your sci-fi domicile. The future is here; make yourself comfy.
•"The Killer Cleanbot," a useful bit of technology -- complete with GURPS stats -- written by Michele Armellini (author of GURPS WWII: Their Finest Hour). Sure, this device might prove too efficient . . . but at least you'll never worry about housework again!
This Pyramid also presents Steven Marsh's Random Thought Table, a Murphy's Rules that drives to distraction, and more. Get Pyramid and gear up!