88 pages of information to bring you deeper into the world of Arkas. This e-zine provides you with a new kingdom outline (Dourgal Kingdom Mountains), a 2-part adventure, 16 new spells, 5 new weapons, and more!
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Dwarven Ambassadors, Part 1
Part 1 of a two-part adventure for 4 to 6 players of levels 10 to 15, by Adam D. Theriault.
Up and coming artists gallery, featuring Mattias Snygg.
Joining the Ranks
Becoming a member of an organization: Night Witch.
Adventuring from the Other Side
An Ogre Hero’s Culinary Tips, by Timothy Feeley.
It’s so Enchanting
A listing of 20 new magic spells; two new spells for each coven with several additional spells for the Coven of
The Weapon Smith
A list of new dwarf, ogre, and troll-crafted weapons.
Breaking Your Fall
An optional rule for allowing broken bones when falling from a height.
An optional rule for allowing escape chances from the effects of miracles.
Character Profile I
The high priest of Braachken, by Jean Carlos.
Character Profile II
Lady Letifer, the star alfar mistress of the night, by Adam D. Theriault.
What’s Happening in the World Today
A listing of rumours and adventure seeds.
What’s Behind Door Number 13?
An article providing tips on how to improve your dungeon crawl adventures, by Doug Lochery.
A detailed description of the town of Tump, in the Imperial Lands of the Empire of Vrod.
Dwarven Ambassadors, Part 2
Part 2 of a two-part adventure for 4 to 6 players of levels 10 to 15, by Adam D. Theriault.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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