From the cover:
Indie Game Special: History, Design and Industry ... Liz Danforth Interview … HeroQuest Reviews … Indie Actual Play Reviews … Tunnels & Trolls … Character Development … Pedagogy of Play ... Console Game Reviews .. Movie Review : John Carter… Industry News
Information about this issue and the future of \'\'RPG Review\'\'.
Hot Gossip: Industry News
Interview with Liz Danforth
Interview with illustrator Liz Danforth.
A review of \'\'Heroquest II\'\'.
Sartar: Kingdom of Heroes
A review of \'\'Sartar: Kingdom of Heroes\'\'.
The Bell, and Where Character Comes From
A discussion of \'\'The Bell\'\', a LARP.
Pedagogy of Play
Tips for breaking down all the components of a game into easy to digest and fun to learn steps.
Indie Actual Play Reports
AP reports of \'\'Don\'t Rest Your Head\'\', \'\'Hollow Earth Expedition\'\', \'\'ΑΓΩΝ\'\',
Tunnels & Trolls Bestiary
House rules and a selection of monsters for 5th edition \'\'Tunnels & Trolls\'\'.
Nations of the Intellect
Some of the lesser known nationalities of Gulliver’s Travels, those of the flying island of Laputa and the
Independent Games, Systems, and the Industry
A discussion of indie RPGs.
Book Review: The New Death
Review of \'\'The New Death\'\' by James Hutchings.
Console Game Reviews
Reviews of \'\'Defense Grid : The Awakening\'\', \'\'Rush\'\', and \'\'The Wonderful End of the World\'\'.
Movie Review: John Carter
Review of the film \'\'John Carter\'\'.
The title of the Issue says March 2012, the Issue was released in May 2012.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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