From publisher blurb:
Special "Landscape Edition" Issue Contents:
Let's Get Granular: 3 Ways to bring more Granularity to BASH! Stats.
To The Rescue: Controllers: Article explaining good choices for making controller archetype characters and also new uses for the X Mastery power.
New Stuff: New Powers, Advantages, and Disadvantages
Character Spotlight: Mystical Ninja, Elementalist, & Living Cartoon
Ron's Ripping Character Sheet: Landscape character sheet which includes the Dice Roll Chart.
Playing BASH! Online with Maptool: Article explains the BASH! Maptool framework and where to get it
Preview: BASH! Fantasy: Legends of Steel: Jeff Mejia's Sword & Sorcery setting is being combined with updated BASH! Fantasy rules. Find out more about this upcoming stand-alone game set in the world of Erisa.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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