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Information
Primary Name
Pyramid (Volume 3, Issue 40 - Feb 2012)
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Publication Date
2012-02-16
Issue Index
340
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Driven to Excellence!

Anchors aweigh away and full throttle! This month's Pyramid -- the PDF magazine for roleplayers -- takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes:

  • "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate robotic romps. Written by GURPS Ultra-Tech co-author Kenneth Peters, this article includes Spaceships stats for three brilliant bots.
  • "The Arsenal of Mageocracy," a port of fantastic creations (complete with map). Scribed by the sage Matt Riggsby (GURPS Fantasy-Tech 1: The Edge of Reality), this feature includes GURPS info for 10 of its creations.
  • "Hot Rides!" -- this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. Get there in style with GURPS vehicle stats for eight of the most amazing (and expensive) modern sports cars.
  • "Things Fall Apart," offering guidelines for how to incorporate transportation trouble into any era. Whether your gaming table likes puzzle-solving or tactical troubleshooting, you're sure to find tips here to make them fear the "check engine" light.
  • "Spirited Rides," which gives adventure possibilities for three haunted vehicles (with GURPS stats). What was the ghost-ship's bargain? Can the heroes keep the trouble-solving truck appeased?
  • "The Between-Space," an impossible systemless "vehicle" for any era, to serve as transport, destination, and plot point. When we say "it's a bargain," that's more threat than exclamation . . .

This Pyramid also includes the latest Random Thought Table delivered from Steven Marsh's garage, a Murphy's Rules that loads up the trunk, and more. With this month's Pyramid, getting there is all the fun!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

When I first picked up the GURPS Basic Set at the local Waldenbooks (back in 1989, I’m guessing), one

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Pg. 4
Mecha Operations
Article

Although it began as a design system for constructing spacecraft, the GURPS Spaceships system has unofficially

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Pg. 11
The Arsenal of Mageocracy
Article

Flying carpets. Vimanas. Aerial chariots pulled by swans. They all have to come from somewhere.

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Pg. 17
Eidetic Memory: Hot Rides!
Article

Fine sports cars are like fine wines, and connoisseurs tend to collect them.

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Pg. 21
Things Fall Apart
Article

From stagecoaches to steamboats to spaceships, vehicles are an integral part of many adventures.

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Pg. 27
Spirited Rides
Article

Sailors speak in hushed tones of \'\'The Flying Dutchman\'\', a ghostly sailing ship doomed to never make

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Pg. 30
The Between-Space: A Terminal Vehicle for Many Eras
Article

Instantaneous transportation from one place to another has long been a dream of humanity.

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Pg. 36
Random Thought Table: Driven to Heroism
Article

Of course, unless you just happened upon this article in a vacuum, you know that this is the vehicles issue . . .

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Pg. 38
Odds and Ends
Article

Additional or optional material from previous articles.

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Pg. 38
Murphy's Rules
Comic

Comic entertainment.

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