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Description Edit | History

The World Is Yours to Shape

Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid -- the PDF magazine for roleplayers -- offers tools and resources to help build a fantasy world:

  • "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and everything in between. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this article will have you devising today's action using yesterday's lore.
  • "Shadowland Runners," an add-on about how information brings rule to a widespread kingdom. GURPS author Michele Armellini describes (with GURPS rules) the ephemeral world that makes this communication possible.
  • "God Is Dead," this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver, includes both systemless and GURPS insight. How does the world react when one of its deities dies?
  • "In the Jungle," which takes your fantasy gaming in a new direction -- straight up! Discover what the canopied world of trees has in common with dungeon-delving action.
  • "The Gnomish Mafia," a generic organization suitable for anywhere that can welcome small criminals with big plans.
  • "The Children of the Coming Darkness," a dire development for your GURPS Banestorm campaign. Can the world survive the plans of this insane cult?
  • "The Duodecennial Deviations," a developed look at how a calendar might bestow or remove GURPS abilities . . . and what that means for the world at large.
  • "Spirits in Everyday Life," an examination of how the spirits of a fantasy world might be appeased . . . and what can happen if they aren't.

This issue also contains a Random Thought Table that considers world-building from a rule standpoint, plus Odds and Ends we didn't have room for elsewhere . . . including a Murphy's Rules that's gone to the dogs.

They say the world keeps on turning regardless of our actions. However, it won't be as cool if you're not involved -- and Pyramid is here to help!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

Fantasy worlds are voracious pits, demanding constant tribute in the form of fiddly bits and options.

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Pg. 4
The Turning Points of History
Article

One of the important things about history, like the rest of real life, is that it’s messy.

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Pg. 9
Shadowland Runners: Where News Travels East
Setting

Travelers from all over the world tell fantastic tales about the faraway Empire of Thebor, beyond the Great

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Pg. 14
Eidetic Memory: God Is Dead
Article

In some fantasy worlds a god is by definition an immortal and eternal power. In other settings, it is possible for

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Pg. 18
In the Jungle
Article

Dungeons are a core part of the fantasy genre, from a sapper’s tunnels to a cavern complex to the Mines of

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Pg. 21
The Gnomish Mafia
Article

Twenty years ago, Montague Crane walked into town and started building his “family business.”

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Pg. 24
The Children of the Coming Darkness
Article

“In the name of our God, most merciless, most cruel . . .” the pale monster raged, low in the pit,

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Pg. 27
The Duodecennial Deviations
Article

Most efforts at changing fantasy worlds are done so on the physical level, with the addition of new lands, new

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Pg. 32
Spirits in Everyday Life
Article

To the people of a fantasy world with magic, it is only natural to seek protection from or control over undead and

Edit
Pg. 35
Random Thought Table: The World-Building of Rules
Article

The earliest roleplaying game title I can remember that made me really think about fantasy world-building is Fate

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Pg. 37
Odds and Ends
Article

Any campaign can take a side trek into the upper reaches of a canopy forest.

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Pg. 37
Murphy's Rules
Comic

Comic entertainment.

Edit
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