Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's Pyramid -- the PDF magazine for roleplayers -- offers tools and resources to help build a fantasy world:
"The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and everything in between. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this article will have you devising today's action using yesterday's lore.
"Shadowland Runners," an add-on about how information brings rule to a widespread kingdom. GURPS author Michele Armellini describes (with GURPS rules) the ephemeral world that makes this communication possible.
"God Is Dead," this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver, includes both systemless and GURPS insight. How does the world react when one of its deities dies?
"In the Jungle," which takes your fantasy gaming in a new direction -- straight up! Discover what the canopied world of trees has in common with dungeon-delving action.
"The Gnomish Mafia," a generic organization suitable for anywhere that can welcome small criminals with big plans.
"The Children of the Coming Darkness," a dire development for your GURPS Banestorm campaign. Can the world survive the plans of this insane cult?
"The Duodecennial Deviations," a developed look at how a calendar might bestow or remove GURPS abilities . . . and what that means for the world at large.
"Spirits in Everyday Life," an examination of how the spirits of a fantasy world might be appeased . . . and what can happen if they aren't.
This issue also contains a Random Thought Table that considers world-building from a rule standpoint, plus Odds and Ends we didn't have room for elsewhere . . . including a Murphy's Rules that's gone to the dogs.
They say the world keeps on turning regardless of our actions. However, it won't be as cool if you're not involved -- and Pyramid is here to help!