From publisher blurb:
Welcome to the long awaited issue, celebrating the 30th “Anniversary” of Star Frontiers.
We started out this year in celebration with a Virtual Con in March. Thank you to all who helped set it up, and to everyone who participated. We had participation from coast to coast.
As you can see, there have been a few changes to the Star Frontiersman. We have a new layout (crafted by Bill Logan in a secret PGC lab located far below the bowls of their main building at Point True) and a new editor, William Douglass.
Hi I’m William, a.k.a. Karxan on the starfrontiers.us site. I will be heading up the next few issues and will continue the high-quality that is expected for our community webzine.
As promised in the last issue, we are starting out with a great interview in celebration of Star Frontiers by none other than Zeb Cook!
Also, look forward to a future issue with a surprise contribution from Steve Winter.
Raise your dice hand high!
David \"Zeb\" Cook is an American game designer best known for his work at TSR, Inc., where he was
The Robot Ward
Contrary to much popular fiction, robots are not immortal. An irresponsible master is the downfall of many
Carnage in Star Frontiers & Cartography Resources
Frontier Toxicological Report
These reports were compiled from the Frontier News Network.
Alien Race Generation
The following tables have been created to allow a Referee to randomly generate an alien species for the Star
The Yazirian Files
The Yazirian Files is a new series in the Star Frontiersman that falls under the Core Races topic heading.
Quests, Stories and Rails in the Sandbox
The "Magic" of the Frontier
In comparing and contrasting science fiction role playing games to fantasy RPGs it always struck me that, besides
\"Raptor, this is Dauntless,\" the radio crackled to life with the voice of Dauntless\' captain.
In the Warriors of White Light module (SFKH-0) there were no fighters in the Royal Marine order of battle.
Hostile Weather, Disasters, and Other Acts of God, Err, I Mean Evil Game Masters
The Coming of the S'sessu
First contact with the S’sessu occurred shortly after a brief skirmish between the S’sessu and the
The Zuraqqor Strike Back
Knight Hawks, like any other game, needs variety to keep it exciting. This article can add some of that needed
During the remastering of the article “The Zuraqqor Strike Back”, found in this webzine, I was
Basilisk Survey Expedition Report
This is the preliminary survey report by the Basilisk Survey Expedition (BSE).
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Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
Want in Trade
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