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Information
Primary Name
Wisdom from the Wastelands (Issue 1 - Feb 1, 2012)
Alternate Names
Publication Date
2012-02-01
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1
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ObjectID: 135867
Description Edit | History

From publisher blurb:

Issue #1: Artifacts, Manuals, and Toolkits

One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts that can be found. Simply put, artifacts are the “magic” weapons and items of the science-fantasy genre and, as such, both players and Game Masters are always on the hunt for new items that can be used both by characters and against them. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts and, with an eye to providing players and Game Masters with some new and interesting rules to add to their game, we have taken these to the next level in this issue of the publication. Accordingly, this first issue of the Wasteland Weekly covers several new rules, from optional bonuses on figuring out artifacts, to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.

Articles Relationship: Articles
Pg. 1
Pg. 1
Editorial
Editorial

Welcome to the first issue!

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Pg. 1
Rules Option: Bonuses to Figuring out Artifacts
Article

Situational bonuses for artifact examination.

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Pg. 2
Rules Option: Manuals
Article

Optional rules for a new treasure type: Manuals.

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Pg. 3
Rules Option: Toolkits
Article

Optional rules for a new treasure type: Toolkits.

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Pg. 4
Item Strength
Article

Rules for the structural strength and hit points of inanimate objects.

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Pg. 6
Open Game License
Article

OGL Version 1.0a

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Year: 2012
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Product Code: SKP E 1206
6 pages
Size: Letter
English
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