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Information
Primary Name
Wisdom from the Wastelands (Issue 4 - Feb 22, 2012)
Alternate Names
Publication Date
2012-02-22
Issue Index
4
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ObjectID: 135945
Description Edit | History

From publisher blurb:

Issue #4: New Races

Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains seven new “races” for players and GMs to use in their campaigns. Two are essentially mirror images of one another, while another brings in a group that was completely missed in the Mutant Future game.

These are general guidelines and are as such subject to the whims and moods of the GM. The GM can use as many or as few of the races presented here, as they stand or with his own modifications. Rules for dealing with robots are also included at the end of the article.

Articles Relationship: Articles
Pg. 1
Pg. 1
Editorial
Editorial

Introduction to this issue\'s theme: New Races.

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Pg. 1
Ancients
Article

People from pre-apocalypse times who are now in the Mutant Future.

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Pg. 2
Aquatics
Article

Humans that have been genetically modified to thrive in watery environments.

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Pg. 2
Body Masters
Article

Body Masters are an offshoot of the mutant Human race that has concentrated on breeding out mental

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Pg. 3
Exotics
Article

Pure Humans that have undergone body sculpting on a genetic level and the descendents of those humans.

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Pg. 4
Humans, Regular
Article

Humans that (unlike Pure Humans) can be mutated when exposed to radiation or mutagenic toxins.

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Pg. 4
Insectoids
Article

Human-sized, mutated insects.

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Pg. 4
Mind Masters
Article

Mind Masters are an offshoot of the mutant Human race that has concentrated on gaining as many mental mutations as

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Pg. 5
Rules Option: AI Recognition
Article

Rules for Robots or installations with AI capability.

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Pg. 6
Open Game License
Article

OGL Version 1.0a

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Year: 2012
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Product Code: SKP E 1209
6 pages
Size: Letter
English
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