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Information
Primary Name
Pyramid (Volume 3, Issue 50 - Dec 2012)
Alternate Names
Publication Date
2012-12-00
Issue Index
350
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ObjectID: 137456
Description Edit | History

From publisher blurb:

Return to the Dungeon!

Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid - the magazine for roleplayers - is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes:

  • "Races as Professions," an old-school approach of the good old days, when being an elf or a dwarf was both a background and a vocation! In addition to two GURPS templates, this feature by Dungeon Fantasy mastermind Sean Punch also gives information on power-ups and what their niches are in a campaign.
  • "Dark Summonings," an evil-tinged expansion on the templates presented in Dungeon Fantasy 9: Summoners. It has new options and abilities, plus new templates – now you can venture into dungeons as a vampire!
  • "Saintly Power-Ups," which adds upgrade options to the saints and warrior saints from Pyramid #3/36: Dungeon Fantasy.
  • "Super Dungeons," a radical re-envisioning of the concept of dungeons. This month's Eidetic Memory offering from GURPS Fourth Edition co-architect David L. Pulver has information on how to construct super dungeons in your campaign, plus a sample super dungeon – the Caverns of Willowdeep – with encounters and new creatures.
  • "More Dungeon Fantasy Loadouts," a new selection of ready-made equipment lists by Dungeon Fantasy 13: Loadouts author Matt Riggsby: kits for the demolisher, mentalist, musketeer, and more.
  • "Power-Ups for Assassins" adds new abilities for everyone's murderous masters of mayhem from Dungeon Fantasy 12: Ninja, by that supplement's author – Peter Dell'Orto!
  • "Snowmen," a short monstrous offering in the style of GURPS Dungeon Fantasy: Monsters 1, again by a contributor to that supplement, Mr. Dell'Orto.

This issue also has the usual accessories, including a Random Thought Table that considers two radical revisions of the dungeon-crawling concept, Odds and Ends that features a new abominable Dungeon Fantasy Monsters suffix, and a rigorous-yet-chaotic Murphy's Rules. The call of the dungeon beckons – again!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

As an old-school gaming fan, I am always delighted by the diversity of material that was sprawled across various

Edit
Pg. 4
Races as Professions
Article

At the dawn of tabletop RPGs, “race” and “class” weren’t separate concepts, selected

Edit
Pg. 9
Dark Summonings
Article

The templates from GURPS Dungeon Fantasy 9: Summoners fill a highly specialized niche within an adventuring party:

Edit
Pg. 16
Saintly Power-Ups
Article

Saints and warrior-saints (and their evil counterparts) – presented in Dungeon Saints – were not

Edit
Pg. 20
Eidetic Memory: Super Dungeons
Adventure
Map

One of the earliest dungeons I created for GURPS was a “super dungeon” – a complex that was

Edit
Pg. 28
More Dungeon Fantasy Loadouts
Article

GURPS Dungeon Fantasy 13: Loadouts provided ready-to-roll sets of gear for all character templates published in

Edit
Pg. 33
Power-Ups for Assassins
Article

Dungeon Fantasy 12: Ninja introduced the ninja template for dungeon delvers. It also introduced the

Edit
Pg. 35
Random Thought Table: On Plato and Power
Article

Whenever we play games, the underlying assumptions of how we play them are generally not tampered with.

Edit
Pg. 37
Odds and Ends
Article

Additional or optional material from previous articles.

Edit
Pg. 37
Murphy's Rules
Comic

Comic entertainment.

Edit
Pg. 38
Snowmen
Article

The origin of these monsters lies in a Christmas card sent to me by my co-author on GURPS Dungeon Fantasy Monsters

Edit
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