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Information
Primary Name
6d6 Free (Issue 4 - Aug 2013)
Alternate Names
Publication Date
2013-08-21
Issue Index
4
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ObjectID: 146832
Description Edit | History

From publisher blurb:

The concluding part to the 6d6 Core rules.

Building on the 'From First Principles' section included in 6d6 Free Issue 2 and the character creation paths in 6d6 Free Issue 3, issue 4 explains how to apply the rules to social situations, exploration and combat. Also included are the Quick Start How-To-Play rules.

Articles Relationship: Articles
Pg. 1
Pg. 5
Editorial
Editorial

The editor lets readers know that last part of the 6d6 rules are included in this issue. Talk about the milestone

Edit
Pg. 7
Credits
Article

Credits page for contributors.

Edit
Pg. 9
How-To-Play
Game

An overview on how to play 6d6.

Edit
Pg. 17
The World Around
Game

Being social. Handling personal interactions in games.
Hidden Secrets. Noticing hidden things, from information,

Edit
Pg. 27
Movement
Game

Moving in Detail. Combat movement.
Movement in Adventures. Overland movement.
Stallions, Galleons, and Hoverbikes.

Edit
Pg. 35
Challenges & Hazards
Game

Overcoming Challenges. Using advantages outside of combat, discovery, or social situations.
Example Challenges.

Edit
Pg. 47
Combat
Game

Initiative. Who goes first in combat.
Combat Round. A definition of of when a group of active individuals have all

Edit
Pg. 61
Meta-Gaming
Game

Playing the Game.
Stories, Narrative and Rules.
Games Skills.
Game Leading.

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Pg. 69
Appendix
Game

A list of all the rules and terms used in the issue.

Edit
Pg. 81
Index
Article

The issue\'s index.

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More Information Edit | History
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Publisher: 
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
83 pages
Size: A4
English
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Num Ratings 3
Average Rating 6.00
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