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Information
Primary Name
6d6 Free (Issue 4 - Aug 2013)
Alternate Names
Publication Date
2013-08-21
Issue Index
4
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ObjectID: 146832
Description Edit | History

From publisher blurb:

The concluding part to the 6d6 Core rules.

Building on the 'From First Principles' section included in 6d6 Free Issue 2 and the character creation paths in 6d6 Free Issue 3, issue 4 explains how to apply the rules to social situations, exploration and combat. Also included are the Quick Start How-To-Play rules.

Articles Relationship: Articles
Pg. 1
Pg. 5
Editorial
Editorial

The editor lets readers know that last part of the 6d6 rules are included in this issue. Talk about the milestone

Edit
Pg. 7
Credits
Article

Credits page for contributors.

Edit
Pg. 9
How-To-Play
Game

An overview on how to play 6d6.

Edit
Pg. 17
The World Around
Game

Being social. Handling personal interactions in games.
Hidden Secrets. Noticing hidden things, from information,

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Pg. 27
Movement
Game

Moving in Detail. Combat movement.
Movement in Adventures. Overland movement.
Stallions, Galleons, and Hoverbikes.

Edit
Pg. 35
Challenges & Hazards
Game

Overcoming Challenges. Using advantages outside of combat, discovery, or social situations.
Example Challenges.

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Pg. 47
Combat
Game

Initiative. Who goes first in combat.
Combat Round. A definition of of when a group of active individuals have all

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Pg. 61
Meta-Gaming
Game

Playing the Game.
Stories, Narrative and Rules.
Games Skills.
Game Leading.

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Pg. 69
Appendix
Game

A list of all the rules and terms used in the issue.

Edit
Pg. 81
Index
Article

The issue\'s index.

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More Information Edit | History
Versions
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Nick: 
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Publisher: 
Year: 2013
Electronic (PDF, DOC, eBook, HTML, etc.)
83 pages
Size: A4
English
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Num Ratings 2
Average Rating 4.50
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