It took us a while to get here, but here we are. I always wanted to do a wilderness issue – this is one of my favorite aspects of the game. But I wanted to take some time to get to it, so we had our feet under us, and so we could do it justice. I doubt this will be our only wilderness issue, as there's a lot of things we can do in the wilds.
Thoughts from the publisher.
The Commute to Lake Geneva and Sand Tables
Musings on war gaming, Gen Con I, sand tables, and movies.
Who Plays an Adventure as Written?
Is the written word more important than the game?
Blade of the Steed
This blade is a +1 magical weapon.
Mounts of the Elven Courts
Details from the author\'s campaign setting, The Lakelands, on the mounts used by elves
Would Someone Please Mow My Grasslands?
A new take on the natural carpet that everyone sees but no one notices.
Game & Herd Animals of the Lakelands
More creatures from the author\'s campaign.
Trees and Shrubs of the Lakelands
Trees and shrubs to flesh out wilderness adventures!
Stat This Monster
What is this monster??? An & editor saw and really liked a picture the artist, John Fredericks, drew and
Interview with Bill Barsh, Pacesetter Games
This article is a bit of a departure for & Magazine. We have focused on providing game related material, and
This +1 sword is made of a dark, grey metal that does not reflect light.
Creature Feature I: Australian Monsters
A collection of monsters that are a novel addition to most campaigns.
Sword of Reverberation
A Sword of Reverberation is a +1 magical weapon.
Sword of Eloquence
This +2 weapon, in the hands of a thief, allows the wilder to temporarily be more convincing in order to talk
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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