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From publisher blurb:

Master the Social Arts!

You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include:

  • "The Civil Arts in GURPS," an optional expansion for Social Engineering by that tome's author, William H. Stoddard. These techniques and styles could be just what your adventurer needs to improve his personal encounters.
  • "The Palais Du Monde," an adventure outline filled with intrigue by Matt Riggsby, author of GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon. Explore the playhouse through detailed descriptions and full-color maps, and get character summaries (with GURPS stats) for all the major players.
  • "Hand of Hermes," an extraordinary charity organization in this month's Eidetic Memory by David L. Pulver (author of GURPS Psi-Tech). Help out monsters and hunters by incorporating this group into your GURPS Monster Hunters, GURPS Illuminati, or other secret-supernatural campaign.
  • "Speaking in Tongues," an assortment of optional rules for making multilingual settings easier (and cheaper for heroes), by GURPS guru Jason "PK" Levine.
  • "City Management," guidelines for founding, improving, and expanding cities that build off the foundation of GURPS City Stats and Social Engineering.

This month's Random Thought Table considers ways to encourage indirect confrontation, while Odds and Ends provides some ideas for when that doesn't happen. Murphy's Rules wraps up the issue with a scream. If you think your heroes will ever talk their way out of (or into) trouble, you need this issue!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial
News

Every time two people interact, each wants something from the other; it is from that tension that drama (or

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Pg. 4
The Civil Arts in GURPS
Article

GURPS Martial Arts provides rules for defining martial-arts styles: groups of skills and techniques that are

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Pg. 11
The Palais du Monde
Adventure

In \'\'The Palais du Monde\'\', investigators attend a theatrical performance to foil an espionage plot.

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Pg. 23
Eidetic Memory: Hand of Hermes
Article

The town was a nexus for the supernatural. It had been a battleground between monsters and monster hunters.

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Pg. 26
Speaking in Tongues
Article

Some settings can justify having a dozen languages or less – such as fantasy settings, which often have just

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Pg. 30
City Management
Article

If you rule a city, what can you do with it? Not as much as video games would have you think!

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Pg. 34
Random Thought Table: Meeting and Greeting Before the Beating
Article

What is arguably the greatest flaw of the classic film \'\'Star Trek II: The Wrath of Khan\'\' – and how can

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Pg. 36
Odds and Ends
Article

As explored in this month’s Random Thought Table (pp. 34-35), the GM might try everything in his power to

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Pg. 36
Murphy's Rules
Comic

Comic entertainment.

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