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Primary Name
Pyramid (Volume 3, Issue 56 - Jun 2013)
Alternate Names
Publication Date
2013-06-00
Issue Index
356
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Description Edit | History

From publisher blurb:

Get Really Retro!

What happens before page one? Cavemen and more from the dawn of time! This month's issue of Pyramid -- the PDF magazine for roleplayers -- looks at all things prehistoric. This issue's ancient wisdom includes:

  • "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no time! It includes a new racial template, six new templates for typical cave-dwelling roles, and a new Talent.
  • "Past Presents and Future," which expands on the ideas and rules for gifting societies found in GURPS Low-Tech Companion 1: Philosophers and Kings. Written by that supplement’s co-author Matt Riggsby, this article provides everything you need to bring primitive quid pro quo to your game: game mechanics, adventure seeds, and more.
  • "Caverns of the Chronomancer," this month's Eidetic Memory by David L. Pulver (co-progenitor of the GURPS Basic Set for Fourth Edition). It's a GURPS Dungeon Fantasy adventure with a twist . . . although if you're thinking "cavemen, dinosaurs, and temporal experiments gone awry," then you're getting in the right frame of mind!
  • "Where the Snow Bleeds," a more traditional GURPS adventure outline for cavemen (or those who might interact with such a tribe). What mystery lies in the mountains -- and will the heroes live to tell the tale?
  • "Prehistoric Plots," an even dozen plot ideas for how to bring the dawn of time to your gaming table.
  • "The Old Ways," a collection of 29 new spells (plus rules and insight) that bring primitive magical flavor to the Ritual Path Magic system found in GURPS Monster Hunters.
  • "First and Foremost," a short Appendix Z article from GURPS Assistant Line Editor Jason "PK" Levine that shows how to be (or become) the first one ever to know a GURPS skill or ability.

This month's Random Thought Table looks at how you can keep 'em guessing even when they know the ending, Odds and Ends draws inspiration from the idea of "modern," and Murphy's Rules is more lost than normal. With this month's Pyramid, you can grab your mate, see what the night life has to offer, and go clubbing -- like never before!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial
News

What does it mean to be human?

Edit
Pg. 4
Caveman Fundamentals
Article

Hunting, killing prey, eating its liver on the spot, and bringing much-needed food to your kin.

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Pg. 9
Past Presents and Future
Article

Before the invention of money provided a yardstick and universal currency for exchange, economies frequently

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Pg. 12
Eidetic Memory: Caverns of the Chronomancer
Adventure

This is a GURPS Dungeon Fantasy adventure is suitable for a mid-sized party of novice adventurers or a smaller

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Pg. 21
Where the Snow Bleeds
Adventure

Earth is still in the grip of the Wurm Ice Age. Cro-Magnon (Homo sapiens sapiens) is the dominant strain of

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Pg. 26
Prehistoric Plots
Article

Sometime around 100,000 years ago, Homo sapiens became the only surviving humans on the planet.

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Pg. 29
The Old Ways
Article

While pointy hats and crystal-topped staves are de rigueur for nearly any game featuring magic, what about the

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Pg. 35
Random Thought Table: The Unknowns of History's Preludes
Article

Fans of the family-targeted oversized-puppet slapstick series Dinosaurs who tuned in for its last episode were in

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Pg. 37
Odds and Ends
Article

One trend that has at least two data points to support it – The Flintstones and Dinosaurs – is a

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Pg. 37
Murphy's Rules
Comic

Comic entertainment.

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