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Information
Primary Name
Pyramid (Volume 3, Issue 58 - Aug 2013)
Alternate Names
Publication Date
2013-08-00
Issue Index
358
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ObjectID: 147607
Description Edit | History

From publisher blurb:

The City: More Magical Than Ever!

Forget the city guidebooks; consult the spell books! This month's Pyramid -- the PDF magazine for roleplayers -- is another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include:

  • "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the baddies from violating your domain, or learn how something can become a Bad Place as described in GURPS Horror.
  • "Traits for Town," a GURPS Dungeon Fantasy look at character aspects most useful to those who spend more time near the tavern than combing the crypts -- presented by Dungeon Fantasy series architect Sean Punch!
  • "Belial's Bastards," this month's Eidetic Memory from David L. Pulver (architect of GURPS Technomancer). This mystical motorcycle gang will terrorize any setting where monstrous riders can harass a town.
  • "Hunting the Cabal," a guide to making the villainous organization of GURPS Cabal an integral threat to a GURPS Monster Hunters campaign. It includes fearsome insight into how the Cabal uses the Ritual Path Magic system.
  • "The Wraith of Precinct 13," an urban threat that shows what happens when a cop goes to the other side of the law . . . and then goes to the other side of the living!
  • "Festivals of the Unknown," a way to add holidays to an urban environment of any era with the roll of some dice.

This month's Random Thought Table shows how magic intersects (or doesn't) with life in the city, Odds and Ends has an adventure that will keep the heroes coming back, and Murphy's Rules throws the book away entirely. With this month's Pyramid, you'll never look at an alleyway the same way again!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial
News

Once you view urban environments as aboveground dungeons, the world is never the same.

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Pg. 4
Safe as Houses
Article

Supernatural monsters come in all shapes and forms, their mythology varying so much that finding a common thread

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Pg. 11
Traits for Town
Article

For many gamers, “urban fantasy” evokes wonders hidden beneath the surface of a superficially

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Pg. 15
Eidetic Memory: Belial's Bastards
Article

Motorcycles and outlaw bikers have long been a staple of urban-fantasy literature, whether they’re a

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Pg. 20
Hunting the Cabal
Article

What’s worse for an urban-fantasy campaign than bloodthirsty monsters? Organized bloodthirsty monsters

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Pg. 28
The Wraith of Precinct 13
Adventure

Detective Jack “Hack” Czarny was a tough but decent guy, as anyone at the 13th Precinct will happily

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Pg. 31
Festivals of the Unknown
Article

One aspect of creating realistic and interesting backgrounds for a world is its cultures’ use of

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Pg. 34
Random Thought Table: As I Always Suspected...Gnomes Beneath the Hood!
Article

Take a look at the paragraph of the lower-right corner of this page. I have absolutely no clue what those words

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Pg. 37
Odds and Ends
Article

This adventure-series outline is appropriate for any campaign featuring urban fantasy.

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Pg. 37
Murphy's Rules
Comic

Comic entertainment.

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More Information Edit | History
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Year: 2013
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Product Code: SJG37-2658
39 pages
Size: Letter
English
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Rank 72
Num Ratings 202
Average Rating 7.37
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