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From publisher blurb:

The Future Is Back!

The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid -- the PDF magazine for roleplayers -- takes a look at the Transhuman Space setting. The latest installment unleashes the following memes:

  • "Three Offices, Port Lowell" explores a handful of the factions active in a bustling Martian town. The Transhuman Space Line Editor, Phil Masters, gives details on a few of the key people (including GURPS stats) and places likely to make the lives of residents and visitors very interesting.
  • "We Are the 9.9%" makes it simpler than ever to ease into Transhuman Space. Written by Jason "PK" Levine (author of GURPS Monster Hunters 1: Champions and other player-friendly guides) offers five new 100-point GURPS templates suitable for many different groups. Additionally, a campaign outline enables a GM to include just as much of each Wave as the players want.
  • "Weapons and Units of the Honduran Civil War," this month's Eidetic Memory offering from Transhuman Space creator David L. Pulver, presents the most common military matériel of both sides of the conflict, including his notes and GURPS stats for this perpetual hot spot.
  • "Indentures Inc." puts a post-modern twist on servitude. After your heroes have perused the secretive company's brochures, will they be ready for the "best sleep you ever had" . . . and get paid in the process?
  • "Eloi Games" helps the wealthiest of Fifth Wavers figure out what to do with their lives. From William H. Stoddard -- mastermind of Transhuman Space: Transhuman Mysteries -- comes an examination of what it means to be "eloi," what to do with all that money, and how to get into the right circles. This mini-supplement includes four new GURPS character traits and plenty of adventure ideas . . . whether you're in the inner circle or on the outside peering in.

Meanwhile, Random Thought Table will help you mesh what authors thought would happen with what we all know has occurred, and Odds and Ends has a new GURPS bioroid template that couldn't fit elsewhere. With this Pyramid, your world of tomorrow is better than ever!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial
News

When looking at a science-fiction world, there are two broad ways most commonly used to introduce

Edit
Pg. 4
Three Offices, Port Lowell
Article

The city of Port Lowell, on Mars, is detailed in Transhuman Space: In the Well (p. 23). In brief, it’s an

Edit
Pg. 12
We Are the 9.9%
Article

Those new to the Transhuman Space setting can be overwhelmed by Fifth Wave society.

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Pg. 18
Eidetic Memory: Weapons and Units of the Honduran Civil War
Article

Central America is at the forefront of the struggle between nanosocialism and free-market capitalism.

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Pg. 23
Indentures Inc.
Adventure

On the surface, what Indentures Inc. is offering sounds like a great deal. You give up a few years of your life

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Pg. 29
Eloi Games
Article

From footloose adventurers in dungeons to street samurai in cyberspace, player characters commonly live on the

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Pg. 34
Random Thought Table: The Future is What You Make It
Article

Predicting the future is hard. In any game set in the near-now, alternate near-now, or even distant-future,

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Pg. 36
Odds and Ends
Article

Third-Wave transitional areas (like those featured in We Are the 9.9%, pp. 12-17) give the GM a chance to

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More Information Edit | History
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Year: 2013
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Product Code: 37-2662
37 pages
Size: Letter
English
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