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Information
Primary Name
Pyramid (Volume 3, Issue 65 - Mar 2014)
Alternate Names
Publication Date
2014-03-19
Issue Index
365
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Alternate GURPS III

From the publisher:

New Tools for Tinkerers

You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid -- the PDF magazine for roleplayers -- offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes:

  • "Bucket of Points," GURPS Line Editor Sean Punch's innovative new way to look at character creation that lets the GM have balance and versatility.
  • "Team Up!", new rules that will have your heroes working together and combining abilities like never before.
  • "Alternate Guns Specialties and Techniques," a way to overhaul the existing categorizations of the Guns skill that makes shootists simpler and more realistic.
  • "Social Points," this month's Eidetic Memory installment from GURPS Basic Set co-author David L. Pulver that shows what happened when David offered more options for social characters . . . including a fully statted character from that campaign.
  • "Natural Weapons," presenting a new advantage that can model unusual inborn abilities -- plus 11 samples from the unnatural world!
  • "Everyman Tasks," a look at activities that everyone should be able to do without much difficulty, from the mind of GURPS Social Engineering author William H. Stoddard.
  • "By Default," an alternate method for solving the problem of heroes with sky-high attributes and not much else, presented by GURPS Martial Arts: Technical Grappling author Douglas Cole.
  • "A Full Complement," another Sean Punch-penned article that provides new ways to help out others through complementary skill use.

This month's Pyramid also features a Random Thought Table where you know what you're getting, plus an Odds and Ends that includes an option for GURPS Powers: Divine Favor, as revealed by that tome's scribe, Jason "PK" Levine. Whether you're making characters, making friends, or making a trip to the shooting range, you're sure to find something here that will make life more interesting!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

As I write this, \'\'The Lego Movie\'\' is still performing strongly in the theaters. One of the things that

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Pg. 4
Buckets of Points
Article

A strength of point-build systems such as GURPSis that they enable players to bring all manner of interesting

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Pg. 9
Team Up!
Article

Fiction is filled with action-packed scenes where a leader brings his team together to do things that would be

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Pg. 16
Alternate Guns Specialties and Techniques
Article

According to Guns(pp. B198-199), there are nine specialties of that skill: Grenade Launcher (GL), Gyroc, Light

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Pg. 20
Eidetic Memory: Social Points
Article

One of my favorite GURPS campaigns was a space opera inspired by works like the E.E. Doc Smith’s

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Pg. 24
Natural Weapons
Article

Advantages like Claws, Teeth, and Striker allow the creation of heroes and monsters with a variety of natural

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Pg. 27
Everyman Tasks
Article

GURPS allows success rolls against both skills and attributes. Skills apply to tasks that require specific

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Pg. 30
By Default
Article

One of the nice parts of GURPSgame mechanics is the ability to do many things “by default.”

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Pg. 32
A Full Complement
Article

Players of GURPS Action and GURPS Dungeon Fantasy already know all about complementary skills.

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Pg. 34
Random Thought Table: This One Goes to 11
Article

The very first section of the first chapter of GURPS Basic Set: Campaigns (p. B343) deals with the question:

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Pg. 36
Odds and Ends
Article

Divine favor for the masses.

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Year: 2014
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Product Code: 37-2665
37 pages
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