You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid -- the PDF magazine for roleplayers -- offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes:
"Bucket of Points," GURPS Line Editor Sean Punch's innovative new way to look at character creation that lets the GM have balance and versatility.
"Team Up!", new rules that will have your heroes working together and combining abilities like never before.
"Alternate Guns Specialties and Techniques," a way to overhaul the existing categorizations of the Guns skill that makes shootists simpler and more realistic.
"Social Points," this month's Eidetic Memory installment from GURPS Basic Set co-author David L. Pulver that shows what happened when David offered more options for social characters . . . including a fully statted character from that campaign.
"Natural Weapons," presenting a new advantage that can model unusual inborn abilities -- plus 11 samples from the unnatural world!
"Everyman Tasks," a look at activities that everyone should be able to do without much difficulty, from the mind of GURPS Social Engineering author William H. Stoddard.
"By Default," an alternate method for solving the problem of heroes with sky-high attributes and not much else, presented by GURPS Martial Arts: Technical Grappling author Douglas Cole.
"A Full Complement," another Sean Punch-penned article that provides new ways to help out others through complementary skill use.
This month's Pyramid also features a Random Thought Table where you know what you're getting, plus an Odds and Ends that includes an option for GURPS Powers: Divine Favor, as revealed by that tome's scribe, Jason "PK" Levine. Whether you're making characters, making friends, or making a trip to the shooting range, you're sure to find something here that will make life more interesting!