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The Laws of Magic

From the publisher:

The Laws of the Universe Are Magical!

Mystic circles, arcane pacts, and fundamental forces you don't want to defy -- such are oft the ways of magic. This month's Pyramid -- the PDF magazine for roleplayers -- presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue includes:

  • "Alternative Ritual Path Magic," an incredibly meaty supplement of optional possibilities for GURPS Thaumatology: Ritual Path Magic. Learn how to combine Ritual Path magic with other GURPS systems, including Book magic, Divine Favor, effect shaping, realms, symbols, and much more. This supplement-sized feature is sure to offer untold opportunities for practitioners of Ritual Path Magic!
  • "Ritual Path Specialists," new rules that make Ritual Path Magic magicians specialists in their arcane arts . . . written by that supplement's author (and GURPS guru), Jason "PK" Levine.
  • "The Azure Dragon," this month's Eidetic Memory installment from GURPS Banestorm: Abydos author David L. Pulver that details the history and powers of a tome designed to bring celestial enlightenment. For those who dare unravel its secrets, it also describes the occult artifact's GURPS Thaumatology Book magic abilities.
  • "Thoroughly Modern Magic," an update of the magical mass-production rules from GURPS Technomancer to GURPS Fourth Edition. Any sufficiently advanced magic is indistinguishable from technology!
  • "The Material Difference," an optional overhaul of the GURPS item-enchantment process that will have your heroes building magical goodies like never before. These daring ideas -- including a list of sample materials -- were assembled at great risk by the driving force behind GURPS Dungeon Fantasy, Sean Punch.

This month's Pyramid also features a Random Thought Table with ideas on how to make and break laws, plus an Odds and Ends that reveals options and mysteries thought long-buried. It may be a law that magicians never reveal their secrets, but this issue of Pyramid is all about pushing the limits of those laws!

Articles Relationship: Articles
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Pg. 3
From the Editor
Editorial

This issue of Pyramid deals with magic, especially as it ties into the laws of the universe . . . those universal

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Pg. 4
Alternative Ritual Path Magic
Article

The magic system found in GURPS Thaumatology: Ritual Path Magicis versatile, flexible, and balanced. So, given its

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Pg. 16
Ritual Path Specialists
Article

GURPS Thaumatology: Ritual Path Magictends to produce versatile magicians, limited only by their imagination,

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Pg. 21
Eidetic Memory: The Azure Dragon
Article

The Azure Dragon is a rare Victorian/Edwardian grimoire.

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Pg. 25
Thoroughly Modern Magic
Article

In GURPS Technomancer, David Pulver introduced an industrial enchantment system that applied the speed and cost

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Pg. 29
The Material Difference
Article

GURPS Magic makes it impractical for adventuring wizards in fast-paced campaigns to produce any but the most

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Pg. 36
Random Thought Table: Break the Law!
Article

In just about any story with rules, the rules are going to get broken.

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Pg. 38
Odds and Ends
Article

"Repercussive Rituals" and "Industrial Enchantment and Adventure."

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Pg. 39
Hidden Secrets of Pyramid
Article

Speaking of necromancy . . . wait, were we?

Edit
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