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Primary Name
Pyramid (Volume 3, Issue 66 - Apr 2014)
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Publication Date
2014-04-17
Issue Index
366
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The Laws of Magic

From the publisher:

The Laws of the Universe Are Magical!

Mystic circles, arcane pacts, and fundamental forces you don't want to defy -- such are oft the ways of magic. This month's Pyramid -- the PDF magazine for roleplayers -- presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue includes:

  • "Alternative Ritual Path Magic," an incredibly meaty supplement of optional possibilities for GURPS Thaumatology: Ritual Path Magic. Learn how to combine Ritual Path magic with other GURPS systems, including Book magic, Divine Favor, effect shaping, realms, symbols, and much more. This supplement-sized feature is sure to offer untold opportunities for practitioners of Ritual Path Magic!
  • "Ritual Path Specialists," new rules that make Ritual Path Magic magicians specialists in their arcane arts . . . written by that supplement's author (and GURPS guru), Jason "PK" Levine.
  • "The Azure Dragon," this month's Eidetic Memory installment from GURPS Banestorm: Abydos author David L. Pulver that details the history and powers of a tome designed to bring celestial enlightenment. For those who dare unravel its secrets, it also describes the occult artifact's GURPS Thaumatology Book magic abilities.
  • "Thoroughly Modern Magic," an update of the magical mass-production rules from GURPS Technomancer to GURPS Fourth Edition. Any sufficiently advanced magic is indistinguishable from technology!
  • "The Material Difference," an optional overhaul of the GURPS item-enchantment process that will have your heroes building magical goodies like never before. These daring ideas -- including a list of sample materials -- were assembled at great risk by the driving force behind GURPS Dungeon Fantasy, Sean Punch.

This month's Pyramid also features a Random Thought Table with ideas on how to make and break laws, plus an Odds and Ends that reveals options and mysteries thought long-buried. It may be a law that magicians never reveal their secrets, but this issue of Pyramid is all about pushing the limits of those laws!

Articles Relationship: Articles
Pg. 1
Pg. 3
From the Editor
Editorial

This issue of Pyramid deals with magic, especially as it ties into the laws of the universe . . . those universal

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Pg. 4
Alternative Ritual Path Magic
Article

The magic system found in GURPS Thaumatology: Ritual Path Magicis versatile, flexible, and balanced. So, given its

Edit
Pg. 16
Ritual Path Specialists
Article

GURPS Thaumatology: Ritual Path Magictends to produce versatile magicians, limited only by their imagination,

Edit
Pg. 21
Eidetic Memory: The Azure Dragon
Article

The Azure Dragon is a rare Victorian/Edwardian grimoire.

Edit
Pg. 25
Thoroughly Modern Magic
Article

In GURPS Technomancer, David Pulver introduced an industrial enchantment system that applied the speed and cost

Edit
Pg. 29
The Material Difference
Article

GURPS Magic makes it impractical for adventuring wizards in fast-paced campaigns to produce any but the most

Edit
Pg. 36
Random Thought Table: Break the Law!
Article

In just about any story with rules, the rules are going to get broken.

Edit
Pg. 38
Odds and Ends
Article

"Repercussive Rituals" and "Industrial Enchantment and Adventure."

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Pg. 39
Hidden Secrets of Pyramid
Article

Speaking of necromancy . . . wait, were we?

Edit
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