This is the last ever Magus magazine after 12 years of publishing. The issue has a list of all the Magus issues and the main articles and adventures published in those. This issue also has two long adventures, one for MERP and one for D&D 3.0.
List of the whole print run of Magus with the main articles and adventures of each issue listed.
The editor-in-chief explains why this is the last issue of Magus (unprofitability and time consumption).
What is it like to write an RPG periodical and what are the steps needed before an issue is printed.
History and evolution of Magus magazine and also kind of an epilogue.
A very thorough adventure for MERP for 4-6 players in the Grey Mountains with a dragon, orcss and dwarven gold +
Lasombra\'s dreams: White Wolf inspired humoristic pseudofiction.
Article about geishas and historical japanese culture.
Basis for a campaing for D&D 3rd ed. in a mountainous land controlled by three lichs.
Adventure place for any fantasy RPG, a hospital and temple for god of healing with slightly crooked
Article about \"difficult games\" that require more form the GM than just a monster of teh week,
Jaakko\'s recurring column, this time about an antropologist sees a game session of Aberrant RPG.
Report of this year\'s Ropecon before it is held, because this is the last issue of Magus and because certain
Review of pulp-themed RPG named Adventure! from White Wolf.
Review of the Realms of Sorcery magic source book for WFRP 2nd ed.
Review of the Lord of the Rings miniatures wargame by Games Workshop.