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Primary Name
Icon: A 13th Age Fanzine (Issue 1 - May 2014)
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Publication Date
2014-05-14
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Description Edit | History

From Foreward:

From one vantage, fanzines already played a major role in the creation of 13th Age. Jonathan and I met because we both wrote for the Alarums & Excursions print rpg fanzine that’s still run by Lee Gold. I was a fan, Jonathan was a pro, and we became friends after I started sending him postcards about Over the Edge outside the fanzine. First we were friends, then alternating GMs in our game group, then co-workers, and now collaborators again on 13th Age.

Fanzines rock. They’re the place to try stunts that you might or might not come off, to test material that can then be focused down into your gaming group, to hone writing and design skills, and to find people you’re going to stay in touch with the rest of your life.

In a weird sense, I have already had a fanzine-like experience with 13th Age. The 700+ pages of playtest comments we got on the core rulebook read just as much as a fanzine as playtest data. Alongside comments on bad wording and broken spells, there were oodles of campaign write-ups, cool little mini-adventures, delicious quotes, character and monster sketches, construction schemes for escalation dice, and even photos of a minis battle played out in front of a toenail painting party!

We half-designed the world of 13th Age, inviting people to fill in or recreate the pieces anew every campaign. Having seen the initial harvest of home-playtest material when people were just getting used to filling in the pieces, I’m grateful to David for taking the initiative to put together a gathering point as the game develops.

Articles Relationship: Articles
Pg. 1
Pg. 3
Foreward
Editorial

From one vantage, fanzines already played a major role in the creation of 13th Age.

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Pg. 4
Overworld Adventures Part 1: The Anvil
Adventure
Setting

This is the first in what is intended to be a series of article here for Icon about a region of the Overworld

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Pg. 8
The Undertakers
Article

The sacrifices must be made to keep the dead quiet and buried.

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Pg. 11
Hollow Eyes
Article

Hollow eyes are a mysterious, little-known race born of the elemental chaos that seethes between dimensions.

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Pg. 12
Can We Please Dump Tolkein?
Article

Contrary to the belief of the Hobbyist Zeitgeist, the world during the time period of the Middle Ages was much

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Pg. 14
New Implements: Orbs
Article

Donning magic armor in 13th Age isn’t as simple as strapping on regular armor. Wielding a magic sword

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Pg. 16
Madness in the Undermarch
Adventure

Undermarch, the great underworld highway rolling along beneath the earth.

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Pg. 29
Demon Hunter
Article

Demon hunters are both cursed and blessed, powerful enemies of eldritch and nether forces. They are host and

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Pg. 39
A 13th Age Psionic Sampler
Article

A recent post on the G+ 13th Age community brought up a discussion of the best way to represent psionic powers and

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Pg. 42
Samsarans
Article

The Dragon Empire is separated into three “zones:” the land, the underworld, and the overworld.

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Pg. 43
Pre-Gen Community Project
Article

At Gencon 2013, I was having a conversation with Wade Rockett outside of the Pelgrane booth. He mentioned that he

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Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
45 pages
Size: 11.00 x 8.50 inches
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Rank 128
Num Ratings 59
Average Rating 7.44
Num Owned 91
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