Arcane forces can be pretty wild . . . and the wilderness can be pretty arcane! This month's Pyramid -- the PDF magazine for roleplayers -- looks at how the natural and supernatural collide . . . for good and ill. This preternatural publication presents:
"The Magic Desert," a sandy site to explore (or escape). Written by GURPS Fantasy-Tech 1: The Edge of Reality author Matt Riggsby, it includes detailed information on this location's landscape, flora, and fauna -- including GURPS stats for a half-dozen threats for fantasy heroes to encounter.
"Magic of the Shaded Woodlands," a new GURPS magical style for the dark elves of GURPS Banestorm (or any tree-tending terrors). It provides new spells, full GURPS stats for one such practitioner, and more.
"Ars Metallica," an expansion of GURPS alchemical ideas from GURPS Thaumatology: Chinese Elemental Powers author William H. Stoddard. Tap the potential of mercury, tin, lead, and other metals, with 40 new effects.
"Dark of the Woods," this month's Eidetic Memory offering from GURPS Banestorm: Abydos author David L. Pulver. This systemless adventure outline has the heroes involved in the intrigues of a wealthy merchant's daughter and a nature-worshipping cult.
"Green Power," a collection of 14 forest-themed abilities using the GURPS Powers framework, from Locations: St. George's Cathedral author Michele Armellini.
"Designer's Notes: Wilderness Adventures," Sean Punch's behind-the-scenes look at GURPS Dungeon Fantasy 16: Wilderness Adventures. This feature describes new Dungeon Fantasy lenses for the elemental druid, high druid, and life-force wizard, plus lots of other breathtaking bits.
This month's Pyramid also offers a Random Thought Table that looks at how to ramp up the power of nature-minded mages, plus an Odds and Ends that reveals ways for keeping them under control. The natural world can be a magical place, and with this issue of Pyramid, you'll see the forest for the trees like never before!