From the publisher's website:
Featured in this issue: Shape Changers!
This issue includes
Why “Solids” Don’t Understand
Hey, Where Are My Pants?
By the Light of the Silvery Moon
Lycanthropy: A Small Matter
Plus some bonus articles
The Otherworld – The Faerie Realm
Monster Lore Non-Weapon Proficiency
Spells by Magic Type
Playing with Missile Fire
Is There Room for Text-Based Gaming in the Old School Renaissance?
And the usual columns, plus some new ones!
A map of a Ratmen warren.
Featuring the art of Caleb Horowitz.
The editor looks at the process of publishing the magazine quarterly.
An article that asks "How is a poor shape changer to survive the predator that is called
What happens to shapechangers possessions when they change?
Giving druids a power analogous to Cleric's Turn Undead ability. In this Lycanthropy abilities.
You've heard it before: Lycanthropy is more than a curse, more than a disease. The question is, "What is
A Gazetteer of The Otherworld - The Faerie Realm.
This is an attempt to clarify the difference between what a player knows and what his character knows.
This article is a continuation of the article An Alternative Spell Memorization System published in Issue 9.
Expanding the range tables of missile weapons.
The articles asks is there still room for text based role-playing in the modern age of high tech computer
Stats and background for the Were-Bison.
Stats and background for the Jagwere.
Stats and background for the Were-moth.