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Information
Primary Name
Fudge Factor (Issue 12 - Feb 2004)
Alternate Names
Publication Date
2004-02-01
Issue Index
12
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ObjectID: 166160
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user summary

More Fudge goodness: special weapons, connecting skills and attributes, using hit points, and weapon design.

Articles Relationship: Articles
Pg. 1
Pg. 0
Editorial: It Is Enough, It Will Do
Editorial

Editorial.

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Pg. 0
Soul-Taker Weapons
Article

Weapons that draw their enemies into them (literally) present a new and dangerous way to get attacked.

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Pg. 0
Relating Skills and Attributes
Article

Options for connecting attributes and skills.

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Pg. 0
Hit Point Track
Article

A straight-forward way to apply the standard Fudge range to damage capacity.

Edit
Pg. 0
Objective Weapon Design System
Article

A more objective way to determine weapon damage.

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Pg. 0
In Our Next Issue
Editorial

A look at the coming changes to Fudge Factor.

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Year: 2004
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Rank 181
Num Ratings 64
Average Rating 6.86
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