From publisher blurb:
Congratulations, your dead - still - and the afterlife is just getting more and more interesting. Dead Living Magazine, Issue 1 follows one of literatures most well-known horror writers - Edgar Allan Poe. Inside you'll find new NPCs such as Virginia Clemm Poe, The Valravn Kiara and the angel Abyness; new equipment and magic Items inspired from Poe's works such as the Gold Bug, the Brick of Amontillado, the Ebony Clock, the Mask of the Red Death and the Pendulumn of the Pit; and denizens such as ghasts, ice angel, plague imps and valrans.
The Masque of the Red Death storyarc introduces the Red Death and his plans for both Edgar and Virginia Poe as he manuevers to snuff the Hereafter into darkness. Can the valravn Kiara protect them from the grip of entropy? You tell us...
This is one of several short magazines to help introduce additional content to your games and eventually showcase fan-made material.
Dead Living Magazine, Issue 1, is a must have for the Poe enthusiast.
Welcome to Dead Living Magazine!
It’s here, the very 1st Issue of the Spooks! WTTGB E-zine, which will contain all sorts of amazing news,
Upcoming Kickstarter, “The Mortal Intrusion”
A short article of a future publication and Kickstarter announcement for Feb 19th, 2015.
A Difference at Tea Time
A short essay by Tobias White on theories of time difference in the Land of the Living and the Great Beyond.
Masque of the Red Death
An introduction to the happenings surrounding Edgar Allan Poe, Virginia Poe and the nefarious villain, the Red
5 Adventure Ideas
5 ways to introduce the “Masque of the Red Death” storyline into your campaigns.
Major players in the storyline of the Masque of the Red Death, including Virginia Clemm Poe, Kiara the valravn and
Order of Ravn
A mysterious order of valravns who are opposed to the Red Death’s plan to envelop the world.
10 new pieces of equipment themed to the “Red Death” storyline.
5 new magical items themed after Edgar Allan Poe’s work, to include the Gold Bug, The Brick of Amontillado,
4 new denizens to incorporate into your campaigns, such as ghasts, ice angels, plague imps and valravns.
Publisher: Nightingale Publishing
Electronic (PDF, DOC, eBook, HTML, etc.)
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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