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Information
Primary Name
The AnalogXP (Issue 4 - Sep 2014)
Alternate Names
Publication Date
2014-09-24
Issue Index
4
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ObjectID: 174600
Description Edit | History

From publisher blurb:

So now things change a little and I guess the content will be something really enjoyable. After spending the first 3 issues introducing our community, I'll start introducing some of my personal theories and also some thinkings from some other game designers around here. At this issue me and Eduardo Caetano will talk a little about how all this time reading and playing foreign games really changed the way we think about games, heavily inspiring us in our first attempts, both really successful. But we will also talk about Julio Matos thinking on why we shouldn't call all the games we play RPG. That is something we discuss a lot around here and seems to be not that frequent in the US discussions. Let's find out.

You will read on The Analog XP #4:

  • GenCon 2014: We were at the best four days in gaming and here is our experience
  • Narrative DNA: Years playing foreign games defined a generation of Brazilian RPGs, but did something change now?
  • Why I Abandoned RPG: Julio Matos says why the term RPG is not so good to define most of our narrative indie games
  • FULL GAME: Metroyska Journal - A breathtaking three player game about treason, war, and survival inside a sunk soviet submarine at the bottom of the ocean

Articles Relationship: Articles
Pg. 1
Pg. 3
A note from the editor...
Editorial

After all that rushed work in July now I finally had some more time to prepare this. Lots of things to talk about,

Edit
Pg. 4
A Long Journey
Article

There and back again. 2014 started with a lot of ideas on how we should proceed with our work.

Edit
Pg. 5
But Before Talking About Gen Con...
Article

This “Narrative DNA” thing that I am going to cover further in this issue was
an theory I had for some

Edit
Pg. 6
Gen Con 2014
Article

The best four days in gaming proved to be just like that!

Edit
Pg. 11
Narrative DNA
Article

Ok, I have to admit. We all have to. I never created anything in my life completely original.

Edit
Pg. 13
Ludologic Influences for Violentina
Article

By 2011 I had been pondering why no one had yet tried to make a game that emulates the experience of watching a

Edit
Pg. 15
Mixing Design Concepts for Pulse
Article

In 2013 I was still new to all this indie game design scene that had already been on fire for some years.

Edit
Pg. 17
Weaving Theories: Why I Abandoned RPG
Article

At first I want to clarify that I am not here “sedimenting stones” on the matter, but rather

Edit
Pg. 19
The Map: RPG Cons in Brazil
Article

There is not a lot of RPG conventions. In Brazil RPG fans usually are mixed into other “nerd

Edit
Pg. 19
Metroyska Journal
Game

The Ruskk nuclear submarine sunk. Its 166 sailors have been reduced to just 3 survivors. They can’t ask for

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Versions
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PDF version
Publisher: Capital dos Jogos
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
25 pages
Size: A4
English
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