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Issue: The AnalogXP (Issue 6 - Nov 2014)
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The AnalogXP (Issue 6 - Nov 2014)
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Publication Date
2014-12-01
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6
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From publisher blurb:

We have a bunch of new popular foreign games being launched here and this translation thing is something that have been bothering me for quite some time, since I decided to first launch my game PULSE in English. But how does someone translate some work to another culture?

This is also an edition where I changed how Full Games will be handled. Well, like evertything else here, this is a new experimentation on my behalf. I always hated how the format of the magazine changed for some games we published and it used to just greatly enlarge the size of the magazine. Another thing is that these games are mostly prototypes frequently being tested and updated, but Patreon still does not let us re-upload files. So I decided to keep the games in an environment that I can edit and change the files so you'll always have access to the latest version available.

But I had this idea just 5 seconds ago, so give me a little time to crop all the games into independent files. Now it's 3 AM here in Brazil and I'll have to wake up early in the morning to ship the new version of my game PULSE, entitled PULSE Fast Play, to early birds that already bought the game. So I probably will work on the games just later in the day. But be patient, everything will work out for the best ;)

In this issue:

  • Interviews: LOST IN TRANSLATION? What are the main worries when decoding a game to a different language? These are the guys we asked that:
    • AISLAN DE BORBA ( Our Last Best Hope )
    • MATHEUS FUNFAS ( FATE Core )
    • ANESIO VARGAS ( Numenera )
    • GILVAN GOUVEA ( Iron Kingdoms )
  • SPEED DESIGN The experience on writing one game a month for almost an year
  • full game: PRISONER - A GMless story game about survival and co-op between enemies isolated in a hostile planet

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Articles Relationship: Articles
Pg. 1
Pg. 3
A note from the editor...
Editorial

While Metatopia was rolling in the US, in Brazil we had the World RPG Fest in Curitiba.

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Pg. 4
The Road So Far
Article

What should we expect from The Analog XP? This is the question I have on my mind since day one and probably will

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Pg. 5
Big Titles, Small Publishers
Article

In The Analog XP #1 we talked about the beginning of our RPG market.

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Pg. 6
Aislan de Borba: Interview
Interview

In the past five years, with the rise of many indie developers and growth of a
developer’s community all

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Pg. 11
Matheus Funfas: Interview
Interview

During the first Laboratorio de Jogos I heard about this RPG called O Reino de Bundhamidão (The Kingdom of

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Pg. 15
Anesio Vargas: Interview
Interview

So we have been talking for some past editions of The Analog XP about that difference on mainstream and

Edit
Pg. 18
Gilvan Gouvêa: Interview
Interview

The publisher Jambo is one of the greatest publishing companies in the country, probably only compared to Devir on

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Pg. 20
More Publishers in Brazil
Article

Brazil is a really large country and we got creativity flowing everywhere.

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Pg. 22
Speed Design
Article

I remember back in 2012 how I was so desperate trying to finishing my game on time for the first RPG design

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Pg. 25
Prisoner
Game

Prisoner was developed in June by Rafael Rocha for the Versus 2014 project. Almost all games Rocha created were

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Issue: The AnalogXP (Issue 6 - Nov 2014)
Nick: 
PDF version
Publisher: Capital dos Jogos
Year: 2014
Electronic (PDF, DOC, eBook, HTML, etc.)
27 pages
Size: A4
English
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