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Information
Primary Name
The AnalogXP (Issue 7 - Jan 2015)
Alternate Names
Publication Date
2015-01-28
Issue Index
7
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Description Edit | History

From publisher blurb:

Our first XP of 2015 comes with lessons far away in time and space! Not that far, actually. But how can we relate our game design community to an event in the Cold War: The ASTP joint mission? With Americans and Soviet could work together during a really tense war, I'm sure us peaceful game designers can too! But there's more to it.

This is what we have in this issue:

  • LESSONS FROM SPACE - What can game designers learn from one of the most unprobable space co-op missions in history, the Apollo-Soyuz rendezvous?
  • GAME COMPETITION - All about 2015 brazilian design contests and why the "competition" actually are bringing developers closer to each other
  • VERSUS 2014 - Last year we talked a lot about the Versus project, creating one game per month during one year. Finally a list with all our creations and some more opinions on it

Articles Relationship: Articles
Pg. 1
Pg. 3
A note from the editor...
Editorial

“Why”? This is a question I ask myself everyday.

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Pg. 4
The Road So Far
Article

Let’s take a look on what we have discussed so far.

Edit
Pg. 5
Stronger Together
Article

What’s certainly stronger than an arm wrestler? You could say a lot of things, but I rather say two arm

Edit
Pg. 6
Lessons from Space
Article

What can game designers learn from one of the most unprobable space co-op missions in history?

Edit
Pg. 10
Game Competition
Article

Analogic game design contests started trending in Brazil around 2011 following
the rise of the first domestic

Edit
Pg. 11
FVM: Do It Yourself - Game Creation Contest - February
Article

Secular Games has long been independent development enthusiasts.

Edit
Pg. 13
Game Chef Brazil - May
Article

At first most contests used to look after Game Chef for inspiration, but this will be the third time we have our

Edit
Pg. 14
Orchestra - November
Article

The game designers Guilherme Korn and Jairo Borges both loved to participate in as many writing competitions

Edit
Pg. 15
RPGenesis - August
Article

Although I usually talk a lot more about Brazilian game designers and initiatives here our Portuguese-language

Edit
Pg. 19
Versus 2014: The Game List!
Article

Ok, on the last issue I was supposed to just quit talking about Versus but
I was so delayed I didn’t finish

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Publisher: Capital dos Jogos
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
24 pages
Size: A4
English
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