Our first XP of 2015 comes with lessons far away in time and space! Not that far, actually. But how can we relate our game design community to an event in the Cold War: The ASTP joint mission? With Americans and Soviet could work together during a really tense war, I'm sure us peaceful game designers can too! But there's more to it.
This is what we have in this issue:
LESSONS FROM SPACE - What can game designers learn from one of the most unprobable space co-op missions in history, the Apollo-Soyuz rendezvous?
GAME COMPETITION - All about 2015 brazilian design contests and why the "competition" actually are bringing developers closer to each other
VERSUS 2014 - Last year we talked a lot about the Versus project, creating one game per month during one year. Finally a list with all our creations and some more opinions on it