Dungeon Fantasy IV
From the publisher:
Go Fourth, Dungeon Delver!
The teeming tombs of vile creatures are chittering with excitement and they're dying for you to visit! This month's Pyramid -- the PDF magazine for roleplayers -- returns for a fourth time to the realm of GURPS Dungeon Fantasy, with a trove of articles sure to interest players and GMs alike. This issue includes:
- "Psychic Swords Against Elder Evil," a follow-up to GURPS Dungeon Fantasy 14: Psi by that volume's author, Sean Punch. It presents the psychic slayer template, plus abilities, power-ups, new enemies, and much more!
- "Hidden Knowledge," Christopher R. Rice's guide to tweaking and enhancing magic, enabling you to create secret spells, scribe glittering grimoires, concoct captivating spell names, and do other mystical activities.
- "Living Rooms," this month's Eidetic Memory offering from GURPS Banestorm: Abydos author David L. Pulver, looking at how to build and populate disturbing organic "dungeon" rooms -- if the heroes can stomach it!
- "The Magic Touch," a collection of new enchanted items of interest to martial artists, designed by GURPS Fantasy-Tech 1: The Edge of Reality author Matt Riggsby. Don the concussion amulet, smear yourself with godlike pitch, or lose yourself to meditation incense!
- "Dire and Terrible Monsters," with two new monster prefixes from GURPS Dungeon Fantasy Monsters 1 co-author Peter V. Dell'Orto and GURPS Martial Arts: Technical Grappling author Douglas Cole. It also shows off over a half-dozen new monsters using these descriptors, from the dire frog to the terrible hedge!
This issue also offers a Random Thought Table that looks for dungeon-crawling inspiration in unusual places, plus an Odds and Ends that features a hard-hitting Murphy's Rule and a look at how to handle info the heroes have that the players don't. Mages, mentalists, martial artists, monsters: Rejoice! This Pyramid has more than enough to enhance your armory!