The teeming tombs of vile creatures are chittering with excitement and they're dying for you to visit! This month's Pyramid -- the PDF magazine for roleplayers -- returns for a fourth time to the realm of GURPS Dungeon Fantasy, with a trove of articles sure to interest players and GMs alike. This issue includes:
"Psychic Swords Against Elder Evil," a follow-up to GURPS Dungeon Fantasy 14: Psi by that volume's author, Sean Punch. It presents the psychic slayer template, plus abilities, power-ups, new enemies, and much more!
"Hidden Knowledge," Christopher R. Rice's guide to tweaking and enhancing magic, enabling you to create secret spells, scribe glittering grimoires, concoct captivating spell names, and do other mystical activities.
"Living Rooms," this month's Eidetic Memory offering from GURPS Banestorm: Abydos author David L. Pulver, looking at how to build and populate disturbing organic "dungeon" rooms -- if the heroes can stomach it!
"The Magic Touch," a collection of new enchanted items of interest to martial artists, designed by GURPS Fantasy-Tech 1: The Edge of Reality author Matt Riggsby. Don the concussion amulet, smear yourself with godlike pitch, or lose yourself to meditation incense!
"Dire and Terrible Monsters," with two new monster prefixes from GURPS Dungeon Fantasy Monsters 1 co-author Peter V. Dell'Orto and GURPS Martial Arts: Technical Grappling author Douglas Cole. It also shows off over a half-dozen new monsters using these descriptors, from the dire frog to the terrible hedge!
This issue also offers a Random Thought Table that looks for dungeon-crawling inspiration in unusual places, plus an Odds and Ends that features a hard-hitting Murphy's Rule and a look at how to handle info the heroes have that the players don't. Mages, mentalists, martial artists, monsters: Rejoice! This Pyramid has more than enough to enhance your armory!