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Primary Name
Pyramid (Volume 3, Issue 77 - Mar 2015)
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Publication Date
2015-03-19
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377
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Combat

From the publisher:

These Are Fighting Words!

One of the joys of RPGs is the ability to solve a whole range of problems with good old-fashioned battle. This month's Pyramid -- the PDF magazine for roleplayers -- looks at matters great and small, past and present in relation to GURPS combat. This action-packed issue includes:

  • "Combat Writ Large," a detailed compilation and expansion of all things size-related, from GURPS guru Sean Punch. Finally, the rules you need to battle giants, dodge deadly face-eating aliens, or grapple gremlins are in one place!
  • "Low-Tech Armor Loadouts for the New World," a peek behind the curtain at GURPS Loadouts: Low-Tech Armor from that supplement's author Dan Howard, plus new historical armor loadouts covering Spanish conquistadors, Shoshone warriors, Aztec war leaders, and more.
  • "Ancient Egyptian and Roman Armies," this month's Eidetic Memory offering from author David L. Pulver, adding to his GURPS Mass Combat with two detailed real-world forces of interest to historical or time-traveling heroes: armies of the Egyptian New Kingdom and early Imperial Rome.
  • "On Target," an optional mini-supplement from Douglas H. Cole (GURPS Martial Arts: Technical Grappling) that adds choices, strategies, and new rules to the venerable Aim maneuver. Take advantage of an All-Out Aim, use a Quick Aim technique, or roll on the Aiming Critical Success Table!
  • "It's a Threat!" -- a guide to determining how deadly GURPS Dungeon Fantasy monsters are (with all Dungeon Fantasy critters up through Pyramid #3/76: Dungeon Fantasy IV). See each creature's Offensive Rating, Protective Rating, and Combat Effectiveness Rating, or calculate ratings for your own monsters. Never deliver too small a threat or too great a danger to those meddling heroes . . . unless you want to!

This issue also presents a Random Thought Table with tips for speeding up combat, plus Odds and Ends featuring a Murphy's Rule whose aim is true. Whether you're a Bronze Age general, a modern-day sharpshooter, or a designer of deadly dungeons, this Pyramid helps you fight the good fight like never before!

Articles Relationship: Articles
Pg. 1
Pg. 2
Contents
Editorial

Table of contents / In This Issue

Edit
Pg. 3
From the Editor
Editorial

Dungeon fantasy and dungeon rats

Edit
Pg. 4
Combat Writ Large
Article

Revising the size modifier-height, width, space occupied, reach

Edit
Pg. 12
Low-Tech Armor Loadouts for the New World
Article

Seven new low-tech armor loadouts

Edit
Pg. 18
Eidetic Memory: Ancient Egyptian and Roman Armies
Article

Egyptian New Kingdom (TL1); Early Imperial Rome (TL2)

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Pg. 24
On Target
Article

Retargeting the Aim Maneuver

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Pg. 29
It's a Threat!
Article

Calculating effective combat encounters

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Pg. 36
Random Thought Table: Faster, Combatants! Kill! Kill!
Article

Methods--common and radical--for shortening boring combats

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Pg. 38
Odds and Ends
Article

Featuring Murphy's Rules

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Pg. 39
About GURPS
Article
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Publisher: Steve Jackson Games
Year: 2015
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Product Code: 37-2677
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